flora66

South Korea
On FACEIT since 2021 297 matches tracked 84 matches in 30 days
ELO ▼ 147
2,777
30-day peak: 2,947
Rank EU
#18,722
South Korea #361 in South Korea
Last updated:
Next update possible in 1h 39m

How does flora66 play?

Rating 1.10 (from 277 matches) K/R 0.78 ADR 82.3 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 277 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 39%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.5
Knife kills 4 in 297 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 4.4%+0.1 pp · Ø 4.3% better than 56%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 42x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +120
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 81.5, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
102 matches · 53% win rate
In match 2 of the day −25 ELO
64 matches · 39% win rate
On Tuesdays +25 ELO, win rate 44%

flora66 loses the most ELO on Dust 2: −81 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Cache
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
55% better than 58%
0.83 better than 81%
85.5 better than 68%
1.18 better than 84%
62% of 528 duels better than 94%
38% of 60 situations right on the average
Dust 2102
53% right on the average
0.79 better than 68%
82.8 better than 56%
1.11 better than 66%
58% of 492 duels better than 80%
34% of 64 situations better than 40%
Ancient33
45% better than 23%
0.76 right on the average
81.9 better than 47%
1.02 better than 39%
51% of 102 duels better than 43%
50% of 12 situations better than 78%
Anubis27
48% better than 31%
0.67 better than 14%
73.5 better than 10%
0.96 better than 19%
45% of 124 duels better than 15%
22% of 9 situations better than 14%
Cache9
44% -
0.77 -
81.2 -
1.12-
57% of 28 duels -
20% of 5 situations -
Nuke8
25% -
0.59 -
63.8 -
0.79-
44% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flora66 plays

Across 297 matches flora66 averages K/R 0.78 and ADR 82.3; the rating across the 277 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 46% headshots. The strongest map is Mirage with a 55% win rate in 116 matches. In 139 of 277 matches the rating was 1.10 or higher (50%), in 94 it was below 0.90. In 197 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. flora66 loses the most ELO on Dust 2 (−81 ELO, win rate 53%). Things go best on Mirage (+129 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: Headshots +2 pp, ELO +120. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 81.5, Win rate at 52%. Last 30 days: 84 matches, win rate 51%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.