floppy--
Name history of floppy--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.72 (at the start 0.83). Just below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 1.15). Slightly below the average (1.03).
Damage per round (ADR)
Last 3 months: 78.3 (at the start 85.4). Slightly below the average (80.8).
Share of headshot kills
Last 3 months: 58% (at the start 62%). Well above the average (49%).
Matches won (win rate)
Last 3 months: 50% (at the start 52%). Right on the average (50%).
Last 3 months: 2,192 (at the start 2,164).
Rounds with first kill
1v1 clutches won
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
floppy-- loses the most ELO on Mirage: −73 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 2.02 · Dust 2
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How floppy-- plays
Across 73 matches floppy-- averages K/R 0.75, ADR 80.3 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 28 of 73 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 52 matches with detailed stats: 14 4Ks and 2 aces. floppy-- loses the most ELO on Mirage (−73 ELO, win rate 50%). Got weaker: K/R −0.11, Rating −0.16, ADR −7.1, Headshots −4 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,192.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.