floatupGOUP

Russia
On FACEIT since 2021 404 matches tracked 223 matches in 30 days
ELO ▲ 379
3,250
30-day peak: 3,250
Rank EU ▲ 2,831 places
#2,757 #791 in RU
30 days · before #5,588 · best #2,614
Last updated:
Next update possible in 1h 43m

How does floatupGOUP play?

Rating 0.99 (from 233 matches) K/R 0.70 ADR 77.6 from 402 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 233 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 12%+1 pp better than 64%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.6
Knife kills 2 in 402 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 23%
Rounds with 3K 3.8%−0.3 pp better than 36%
MVPs per match 2.30.0 level
4Ks and aces 55x 4K, 8 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 402 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day +52 ELO
45 matches · 44% wins
In match 1 of the day +108 ELO
50 matches · 44% wins
Between 6:00 and 12:00 −56 ELO, win rate 40%
On Wednesdays +30 ELO, win rate 37%

floatupGOUP loses the most ELO in match 4 of the day: +52 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.44 · Anubis
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 402 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage147
50% better than 42%
0.68 better than 22%
75.5 better than 23%
0.98 better than 32%
47% of 659 duels better than 25%
38% of 73 situations level
Dust 285
56% better than 64%
0.72 better than 41%
77.9 better than 34%
0.97 better than 26%
50% of 329 duels better than 42%
36% of 44 situations better than 44%
Ancient80
61% better than 79%
0.71 better than 32%
80.7 better than 46%
1.02 better than 44%
49% of 376 duels better than 37%
43% of 56 situations better than 68%
Anubis64
55% better than 60%
0.74 level
81.1 better than 51%
1.08 better than 64%
48% of 248 duels better than 28%
45% of 33 situations better than 68%
Inferno12
42% -
0.64 -
70.6 -
0.96-
43% of 46 duels -
50% of 6 situations -
Nuke12
17% -
0.62 -
70.0 -
0.80-
54% of 63 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How floatupGOUP plays

Across 402 matches floatupGOUP averages K/R 0.70 and ADR 77.6; the rating across the 233 rated matches is 0.99. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 15.4 kills per match, 46% of them headshots. The strongest map is Ancient with a 61% win rate in 80 matches. In 85 of 233 matches the rating was 1.10 or higher (36%), in 95 it was below 0.90. In 364 matches with detailed stats: 55 4Ks and 8 aces. Best month by rating: September 2026 at 1.02. floatupGOUP loses the most ELO in match 4 of the day (+52 ELO, win rate 44%). Things go best on Anubis (+160 ELO, win rate 55%). Last 30 days: 223 matches, win rate 54%, ELO balance +93.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.