floatup47

Russia
On FACEIT since 2022 271 matches tracked 162 matches in 30 days
ELO ▲ 109
3,281
30-day peak: 3,351
Rank EU ▲ 82 places
#2,404 #690 in RU
30 days · before #2,486 · best #2,376
Last updated:

How does floatup47 play?

Rating 1.08 (from 231 matches) K/R 0.76 ADR 80.5 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 231 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 12%+1 pp better than 64%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.0
Knife kills 33 in 271 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.6 pp better than 60%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.30.0 level
4Ks and aces 56x 4K, 6 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 271 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −115 ELO
27 matches · 59% wins
On Dust 2 −36 ELO
49 matches · 39% wins
Between 0:00 and 6:00 −164 ELO, win rate 33%
On Fridays −205 ELO, win rate 38%

floatup47 loses the most ELO on Nuke: −115 ELO, 59% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Most kills in a match: 55 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
47% better than 31%
0.74 level
78.4 better than 37%
1.05 better than 53%
49% of 545 duels better than 35%
33% of 87 situations better than 35%
Dust 249
39% better than 10%
0.76 better than 60%
79.5 better than 43%
1.05 better than 53%
50% of 215 duels better than 42%
40% of 25 situations better than 56%
Ancient34
62% better than 81%
0.82 better than 81%
85.3 better than 70%
1.19 better than 90%
50% of 145 duels better than 43%
48% of 25 situations better than 78%
Nuke27
59% better than 58%
0.76 better than 47%
82.2 level
1.05-
55% of 108 duels better than 59%
20% of 15 situations better than 15%
Anubis25
52% better than 48%
0.75 better than 55%
81.3 better than 52%
1.10 better than 70%
55% of 126 duels better than 70%
11% of 9 situations better than 4%
Cache8
50% -
0.78 -
84.5 -
1.19-
56% of 34 duels -
83% of 6 situations -
Inferno7
29% -
0.86 -
87.4 -
1.18-
70% of 20 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How floatup47 plays

Across 271 matches floatup47 averages K/R 0.76 and ADR 80.5; the rating across the 231 rated matches is 1.08. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 16.5 kills per match, 52% of them headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 108 of 231 matches the rating was 1.10 or higher (47%), in 74 it was below 0.90. In 269 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. floatup47 loses the most ELO on Nuke (−115 ELO, win rate 59%). Things go best on Ancient (+123 ELO, win rate 62%). Last 30 days: 162 matches, win rate 49%, ELO balance −6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.