floatup44

Russia
On FACEIT since 2016 351 matches tracked 120 matches in 30 days
Last updated:

How does floatup44 play?

Rating 0.91 (from 179 matches) K/R 0.67 ADR 75.5 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 10
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 2%−9 pp better than 12%
K/D 0.88−0.15 better than 5%
Pistol kills per match 2.3
Knife kills 8 in 351 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 2.9%−1.2 pp better than 6%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 41x 4K, 5 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.8−0.3 better than 43%
Enemies flashed per round 0.14−0.16 better than 10%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.68.

Patterns

From the last 351 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −58 ELO
71 matches · 51% wins
From match 5 of the day +28 ELO
143 matches · 44% wins
On Mondays +86 ELO, win rate 40%

floatup44 loses the most ELO on Ancient: −58 ELO, 51% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Ancient
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis85
48% better than 36%
0.67 better than 16%
76.9 better than 28%
0.95 better than 18%
45% of 380 duels better than 17%
31% of 48 situations better than 34%
Ancient71
51% better than 45%
0.68 better than 18%
77.4 better than 27%
0.91 better than 10%
47% of 323 duels better than 26%
43% of 37 situations better than 68%
Dust 267
48% better than 36%
0.66 better than 14%
75.8 better than 24%
0.87 better than 5%
46% of 291 duels better than 23%
48% of 21 situations better than 76%
Mirage48
54% better than 58%
0.62 better than 5%
71.9 better than 11%
0.87 better than 6%
43% of 222 duels better than 11%
37% of 19 situations better than 46%
Nuke45
56% level
0.71 better than 25%
76.3 better than 21%
0.95-
51% of 216 duels better than 36%
27% of 15 situations better than 26%
Cache22
50% -
0.69 -
74.2 -
0.90-
48% of 113 duels -
19% of 16 situations -
Inferno13
62% -
0.55 -
66.7 -
0.79-
41% of 56 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How floatup44 plays

Across 351 matches floatup44 averages K/R 0.67 and ADR 75.5; the rating across the 179 rated matches is 0.91. Most room to improve: K/D at 0.88. That is better than only 5% of players on level 10. On average 14.5 kills per match, 53% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 43 of 179 matches the rating was 1.10 or higher (24%), in 87 it was below 0.90. In 330 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 0.92. floatup44 loses the most ELO on Ancient (−58 ELO, win rate 51%). Things go best in match 1 of the day (+177 ELO, win rate 58%). Last 30 days: 120 matches, win rate 48%, ELO balance +159.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.