float-up654

Ukraine
On FACEIT since 2020 338 matches tracked 102 matches in 30 days
ELO ▲ 93
3,001
30-day peak: 3,186
Rank EU ▼ 4,153 places
#8,325
Ukraine #456 in Ukraine
30 days · prev. #4,172 · best #3,775
Last updated:

How does float-up654 play?

Rating 1.08 K/R 0.78 ADR 82.0 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 338 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.2
Knife kills 14 in 338 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 38%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 55x 4K, 5 aces in 247 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +374
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 81.8
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −110 ELO
38 matches · 47% win rate
On Nuke −21 ELO
35 matches · 66% win rate
Between 0:00 and 6:00 −4 ELO, win rate 48%
On Tuesdays −55 ELO, win rate 46%

float-up654 loses the most ELO on Ancient: −110 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Anubis
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
56% better than 55%
0.84 better than 82%
89.0 better than 80%
1.17 better than 80%
56% of 602 duels better than 70%
42% of 50 situations better than 60%
Anubis64
56% right on the average
0.75 right on the average
79.9 better than 40%
1.06 right on the average
52% of 341 duels better than 46%
45% of 33 situations better than 67%
Dust 252
52% better than 38%
0.72 better than 32%
76.8 better than 23%
1.00 better than 25%
51% of 247 duels better than 41%
45% of 22 situations better than 67%
Ancient38
47% better than 23%
0.78 better than 61%
80.9 better than 42%
1.07 better than 53%
52% of 189 duels better than 47%
32% of 25 situations better than 32%
Nuke35
66% better than 74%
0.81 better than 69%
84.5 better than 60%
1.15 better than 71%
55% of 165 duels better than 59%
33% of 21 situations better than 32%
Cache14
36% -
0.66 -
69.1 -
0.93-
41% of 63 duels -
43% of 7 situations -
Inferno11
27% -
0.59 -
62.3 -
0.88-
55% of 49 duels -
17% of 6 situations -
Vertigo7
57% -
0.77 -
80.2 -
1.06-
63% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How float-up654 plays

Across 338 matches float-up654 averages K/R 0.78, ADR 82.0 and a rating of 1.08. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Nuke with a 66% win rate in 35 matches. In 156 of 338 matches the rating was 1.10 or higher (46%), in 99 it was below 0.90. In 247 matches with detailed stats: 55 4Ks and 5 aces. Best month by rating: June 2026 at 1.33. float-up654 loses the most ELO on Ancient (−110 ELO, win rate 47%). Things go best on Mirage (+80 ELO, win rate 56%). Improved over the last three months: Win rate +6 pp, ELO +374. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 81.8. Last 30 days: 102 matches, win rate 55%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.