float-up21
Name history of float-up21
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does float-up21 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (443 matches).
Compared with 1,129 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just below the average (54%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.06 K/D and so slightly below the average (1.11).
Impact
AverageExactly 2 kills in 13.8% of rounds and so just below the average (14.1%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.34).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.78 (at the start 0.77). Right on the average (0.78).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13.
Damage per round (ADR)
Best month: June 2026 with 86.8. Last 3 months: 84.7 (at the start 85.0). Just above the average (84.0).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months: 55% (at the start 44%). Just above the average (54%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 50% (at the start 55%). Slightly below the average (52%).
Best month: October 2026 with 4,016. Last 3 months: 3,647 (at the start 3,783).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 405 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
float-up21 loses the most ELO on Nuke: −92 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 51 · Ancient
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.42 · Mirage
Maps in detail
from the last 405 matchesCompared with players on the same level who have at least 15 matches on the map.
How float-up21 plays
Across 613 matches float-up21 averages K/R 0.78 and ADR 84.8; the rating across the 405 rated matches is 1.08. Most room to improve: Deaths per round at 73%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Mirage with a 56% win rate in 158 matches. In 178 of 405 matches the rating was 1.10 or higher (44%), in 125 it was below 0.90. In 443 matches with detailed stats: 97 4Ks and 14 aces. Best month by rating: August 2026 at 1.13. float-up21 loses the most ELO on Nuke (−92 ELO, win rate 37%). Things go best on Mirage (+490 ELO, win rate 56%). Match no. 4 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: Headshots +11 pp. Got weaker: Win rate −5 pp, ELO −136. Unchanged in recent months: K/R at 0.78, ADR at 84.7. Last 30 days: 202 matches, win rate 48%, net ELO −151.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.