float-up11

Russia
On FACEIT since 2022 396 matches tracked 111 matches in 30 days
ELO ▲ 402
3,395
30-day peak: 3,395
Rank EU ▲ 5,475 places
#1,698
Russia #485 in Russia
30 days · prev. #7,173 · best #1,665
Last updated:

How does float-up11 play?

Rating 1.08 K/R 0.77 ADR 81.1 from 396 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 396 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (328 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 2.4
Knife kills 4 in 396 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 66x 4K, 5 aces in 328 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.3, Win rate +13 pp, ELO +396
= Stayed the same
Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 396 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −268 ELO
99 matches · 51% win rate
On Mirage −228 ELO
139 matches · 50% win rate
On Sundays −135 ELO, win rate 43%

float-up11 loses the most ELO on Dust 2: −268 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.55 · Ancient

Maps in detail

from the last 396 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
50% better than 29%
0.75 better than 44%
81.9 better than 48%
1.03 better than 37%
50% of 687 duels better than 34%
28% of 85 situations better than 18%
Dust 299
51% better than 35%
0.78 better than 60%
81.2 better than 45%
1.11 better than 61%
54% of 418 duels better than 58%
32% of 47 situations better than 29%
Anubis67
48% better than 27%
0.75 right on the average
78.0 better than 30%
1.05 better than 46%
50% of 287 duels better than 35%
43% of 40 situations better than 61%
Ancient65
57% better than 56%
0.83 better than 80%
83.5 better than 56%
1.17 better than 81%
56% of 313 duels better than 71%
51% of 45 situations better than 83%
Nuke25
60% better than 57%
0.76 better than 47%
79.4 better than 35%
1.04 better than 36%
52% of 93 duels better than 44%
50% of 18 situations better than 73%

Compared with players on the same level who have at least 15 matches on the map.

How float-up11 plays

Across 396 matches float-up11 averages K/R 0.77, ADR 81.1 and a rating of 1.08. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 181 of 396 matches the rating was 1.10 or higher (46%), in 133 it was below 0.90. In 328 matches with detailed stats: 66 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. float-up11 loses the most ELO on Dust 2 (−268 ELO, win rate 51%). Things go best on Ancient (+224 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −81 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.3, Win rate +13 pp, ELO +396. Unchanged in recent months: Headshots at 59%. Last 30 days: 111 matches, win rate 56%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.