flepsi-_-

Russia
On FACEIT since 2016 189 matches tracked 44 matches in 30 days
ELO ▲ 80
3,132
30-day peak: 3,132
Rank EU ▲ 1,627 places
#4,833
Russia #1,355 in Russia
30 days · prev. #6,460 · best #4,764
Last updated:

How does flepsi-_- play?

Rating 1.08 K/R 0.76 ADR 82.8 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 189 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.1
Knife kills 6 in 189 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 33x 4K, 4 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.9, Headshots at 66%, Win rate at 56%, ELO at 3,082
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87. Last 3 months: 0.77 (at the start 0.76). Just above the average (0.75).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
20 matches · 60% win rate
In match 3 of the day +58 ELO
28 matches · 50% win rate
On Thursdays +62 ELO, win rate 39%

flepsi-_- loses the most ELO on Anubis: −1 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 3.26 · Nuke
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
67% better than 91%
0.76 right on the average
83.1 better than 54%
1.09 better than 58%
50% of 378 duels better than 34%
42% of 43 situations better than 60%
Dust 232
41% better than 10%
0.77 better than 55%
83.0 better than 54%
1.08 right on the average
45% of 152 duels better than 14%
53% of 19 situations better than 84%
Nuke24
58% better than 49%
0.80 better than 65%
82.9 better than 51%
1.16 better than 73%
50% of 100 duels better than 31%
40% of 15 situations right on the average
Anubis20
60% better than 67%
0.77 better than 58%
79.7 better than 39%
1.09 better than 59%
56% of 94 duels better than 70%
22% of 9 situations better than 14%
Ancient15
40% better than 9%
0.71 better than 26%
79.6 better than 36%
0.98 better than 23%
46% of 82 duels better than 15%
50% of 6 situations better than 79%
Cache7
0% -
0.69 -
81.5 -
0.87-
50% of 38 duels -
50% of 2 situations -
Inferno7
57% -
0.81 -
95.3 -
1.14-
49% of 47 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flepsi-_- plays

Across 189 matches flepsi-_- averages K/R 0.76, ADR 82.8 and a rating of 1.08. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 66% headshots. The strongest map is Mirage with a 67% win rate in 82 matches. In 87 of 189 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 122 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. flepsi-_- loses the most ELO on Anubis (−1 ELO, win rate 60%). Things go best on Dust 2 (+126 ELO, win rate 41%). Match no. 4 of the day goes best: 61% win rate, +120 ELO. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.9, Headshots at 66%, Win rate at 56%, ELO at 3,082. Last 30 days: 44 matches, win rate 59%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.