fleet1ng

Russia
143 matches tracked 21 matches in 30 days
Last updated:

How does fleet1ng play?

Rating 0.96 (from 106 matches) K/R 0.69 ADR 75.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 11%+1 pp · Ø 10% better than 57%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 3.0
Knife kills 1 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 3%
MVPs per match 1.9−0.3 · Ø 2.2 better than 12%
4Ks and aces 10x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so clearly above the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 66%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +183
= Stayed the same
K/R at 0.67, ADR at 73.6
▼ Got worse
Rating −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
22 matches · 45% win rate
On Mirage −43 ELO
30 matches · 30% win rate
On Fridays ±0 ELO, win rate 32%

fleet1ng loses the most ELO on Anubis: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient30
40% better than 14%
0.69 better than 26%
76.0 better than 24%
0.98 better than 38%
58% of 92 duels better than 87%
37% of 19 situations better than 49%
Dust 230
33% better than 6%
0.71 better than 40%
78.3 better than 42%
0.98 better than 36%
54% of 61 duels better than 69%
30% of 10 situations better than 29%
Mirage30
30% better than 3%
0.62 better than 7%
68.2 better than 4%
0.85 better than 5%
43% of 82 duels better than 13%
31% of 16 situations better than 31%
Anubis22
45% better than 32%
0.63 better than 7%
73.2 better than 13%
0.86 better than 6%
47% of 73 duels better than 27%
31% of 13 situations better than 34%
Nuke21
71% better than 92%
0.77 better than 54%
80.5 better than 39%
1.13 better than 71%
55% of 64 duels better than 61%
36% of 14 situations better than 41%
Inferno6
67% -
0.70 -
82.5 -
1.04-
52% of 23 duels -
50% of 4 situations -
Cache4
25% -
0.84 -
82.9 -
1.14-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fleet1ng plays

Across 143 matches fleet1ng averages K/R 0.69 and ADR 75.6; the rating across the 106 rated matches is 0.96. Most room to improve: Headshot rate at 36%, better than only 3% of level 9 players. Averages 15.0 kills per match with 36% headshots. The strongest map is Nuke with a 71% win rate in 21 matches. In 32 of 106 matches the rating was 1.10 or higher (30%), in 47 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. fleet1ng loses the most ELO on Anubis (−50 ELO, win rate 45%). Improved over the last three months: Win rate +6 pp, ELO +183. Got weaker: Rating −0.05, Headshots −2 pp. Unchanged in recent months: K/R at 0.67, ADR at 73.6. Last 30 days: 21 matches, win rate 52%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.