fleek-Z1

Switzerland
On FACEIT since 2020 158 matches tracked 71 matches in 30 days
ELO ▲ 237
3,082
30-day peak: 3,082
Rank EU ▲ 744 places
#5,700
Switzerland #28 in Switzerland
30 days · prev. #6,444 · best #5,534
Last updated:

How does fleek-Z1 play?

Rating 1.13 (from 108 matches) K/R 0.79 ADR 84.8 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 108 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 79%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.10+0.03 · Ø 1.07 better than 55%
Pistol kills per match 3.0
Knife kills 2 in 158 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 30x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 55%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.08, ADR +6.8
= Stayed the same
Headshots at 58%
▼ Got worse
Win rate −5 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
35 matches · 43% win rate
On Mirage −54 ELO
50 matches · 60% win rate
On Tuesdays ±0 ELO, win rate 48%

fleek-Z1 loses the most ELO in match 2 of the day: −85 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.59 · Anubis
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 71%
0.77 better than 53%
82.5 right on the average
1.15 better than 75%
53% of 148 duels right on the average
33% of 18 situations better than 33%
Anubis29
66% better than 82%
0.83 better than 81%
89.8 better than 85%
1.21 better than 87%
55% of 104 duels better than 63%
42% of 12 situations better than 58%
Ancient27
56% right on the average
0.82 better than 77%
87.4 better than 74%
1.14 better than 75%
54% of 92 duels better than 58%
14% of 7 situations better than 5%
Dust 222
50% better than 32%
0.75 better than 44%
82.4 right on the average
1.10 better than 57%
44% of 80 duels better than 10%
57% of 7 situations better than 90%
Inferno11
64% -
0.83 -
85.1 -
1.19-
55% of 64 duels -
13% of 8 situations -
Cache9
44% -
0.71 -
82.6 -
0.98-
51% of 59 duels -
50% of 2 situations -
Nuke9
67% -
0.80 -
83.4 -
1.09-
69% of 45 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fleek-Z1 plays

Across 158 matches fleek-Z1 averages K/R 0.79 and ADR 84.8; the rating across the 108 rated matches is 1.13. Biggest strength: Rounds with first kill at 13%, better than 79% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 58% headshots. The strongest map is Anubis with a 66% win rate in 29 matches. In 54 of 108 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 107 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. fleek-Z1 loses the most ELO in match 2 of the day (−85 ELO, win rate 43%). Things go best in match 3 of the day (+26 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +26 ELO. Improved over the last three months: K/R +0.08, ADR +6.8. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 71 matches, win rate 56%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.