flawess666

USA
323 matches tracked 39 matches in 30 days
Last updated:

How does flawess666 play?

Rating 0.99 K/R 0.73 ADR 80.9 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.97−0.02 · Ø 0.99 better than 39%
Pistol kills per match 3.1
Knife kills 9 in 323 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 57%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 44x 4K, 7 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +584
= Stayed the same
K/R at 0.74, Rating at 0.99, ADR at 81.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
79 matches · 37% win rate
In match 1 of the day +13 ELO
56 matches · 41% win rate
On Tuesdays +7 ELO, win rate 30%

flawess666 loses the most ELO on Mirage: −16 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Nuke
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 68 · Mirage

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
49% better than 44%
0.73 better than 53%
80.9 better than 57%
0.99 better than 43%
50% of 433 duels right on the average
39% of 41 situations better than 54%
Mirage79
37% better than 9%
0.76 better than 66%
82.2 better than 63%
1.03 better than 58%
53% of 326 duels better than 67%
25% of 48 situations better than 15%
Ancient70
50% right on the average
0.70 better than 37%
79.3 better than 45%
0.92 better than 22%
48% of 277 duels better than 34%
33% of 40 situations better than 41%
Inferno42
52% better than 49%
0.68 better than 35%
75.4 better than 32%
0.89 better than 14%
43% of 260 duels better than 15%
41% of 17 situations better than 59%
Nuke30
67% better than 85%
0.85 better than 83%
87.0 better than 72%
1.18 better than 83%
55% of 142 duels better than 64%
50% of 20 situations better than 73%
Anubis10
50% -
0.74 -
86.0 -
0.94-
44% of 73 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flawess666 plays

Across 323 matches flawess666 averages K/R 0.73, ADR 80.9 and a rating of 0.99. Biggest strength: Utility damage per round at 5.8, better than 84% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 15.8 kills per match with 47% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 109 of 323 matches the rating was 1.10 or higher (34%), in 138 it was below 0.90. In 302 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. flawess666 loses the most ELO on Mirage (−16 ELO, win rate 37%). Things go best on Dust 2 (+87 ELO, win rate 49%). Match no. 4 of the day goes best: 53% win rate. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +584. Unchanged in recent months: K/R at 0.74, Rating at 0.99, ADR at 81.0. Last 30 days: 39 matches, win rate 56%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.