flatik666

Russia
On FACEIT since 2021 311 matches tracked 117 matches in 30 days
ELO ▲ 297
2,153
30-day peak: 2,305
Rank EU
#155,341
Russia #44,037 in Russia
Last updated:

How does flatik666 play?

Rating 1.00 K/R 0.71 ADR 75.6 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 311 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 2.8
Knife kills 7 in 311 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 15x 4K, 2 aces in 230 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 37%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +514
= Stayed the same
ADR at 74.9
▼ Got worse
K/R −0.06, Rating −0.11, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
92 matches · 51% win rate
In match 3 of the day −118 ELO
44 matches · 41% win rate
On Mondays −60 ELO, win rate 32%

flatik666 loses the most ELO on Mirage: −142 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Nuke
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.06 · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 52%
0.72 better than 41%
76.3 better than 28%
1.01 better than 45%
55% of 336 duels better than 72%
43% of 76 situations better than 66%
Dust 274
53% better than 56%
0.72 better than 41%
76.8 better than 28%
1.01 better than 42%
57% of 306 duels better than 79%
53% of 49 situations better than 86%
Anubis60
38% better than 10%
0.66 better than 15%
71.4 better than 8%
0.93 better than 17%
46% of 193 duels better than 21%
35% of 37 situations better than 42%
Ancient56
54% better than 57%
0.76 better than 58%
79.5 better than 40%
1.07 better than 64%
59% of 189 duels better than 88%
39% of 44 situations better than 56%
Nuke21
38% better than 8%
0.66 better than 12%
71.5 better than 11%
0.90 better than 7%
46% of 95 duels better than 16%
33% of 12 situations better than 33%
Cache6
50% -
0.60 -
69.8 -
0.86-
46% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flatik666 plays

Across 311 matches flatik666 averages K/R 0.71, ADR 75.6 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 54% win rate in 56 matches. In 105 of 311 matches the rating was 1.10 or higher (34%), in 120 it was below 0.90. In 230 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. flatik666 loses the most ELO on Mirage (−142 ELO, win rate 51%). Things go best on Dust 2 (+65 ELO, win rate 53%). Match no. 1 of the day goes best: 58% win rate. Improved over the last three months: Headshots +6 pp, ELO +514. Got weaker: K/R −0.06, Rating −0.11, Win rate −4 pp. Unchanged in recent months: ADR at 74.9. Last 30 days: 117 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.