flash_m3_pls

Seychelles
On FACEIT since 2021 223 matches tracked 94 matches in 30 days
ELO ▼ 42
2,428
30-day peak: 2,497
Rank EU
#67,252
Seychelles #57 in Seychelles
Last updated:

How does flash_m3_pls play?

Rating 1.00 K/R 0.73 ADR 81.6 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 3 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 4 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, Win rate at 52%
▼ Got worse
ADR −4.5, ELO −170

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
44 matches · 45% win rate
On Dust 2 −57 ELO
56 matches · 52% win rate
On Sundays −94 ELO, win rate 38%

flash_m3_pls loses the most ELO on Ancient: −75 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Highest rating in a match: 2.04 · Ancient
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% right on the average
0.69 better than 25%
78.8 better than 39%
0.98 better than 29%
45% of 260 duels better than 18%
52% of 25 situations better than 85%
Mirage55
60% better than 78%
0.73 better than 42%
82.4 better than 56%
0.99 better than 34%
48% of 279 duels better than 30%
44% of 25 situations better than 69%
Ancient44
45% better than 26%
0.76 better than 57%
83.1 better than 57%
1.03 right on the average
53% of 209 duels better than 55%
35% of 23 situations better than 42%
Anubis39
51% better than 45%
0.75 right on the average
85.3 better than 70%
1.04 right on the average
52% of 190 duels right on the average
44% of 16 situations better than 62%
Inferno12
33% -
0.64 -
75.9 -
0.84-
52% of 66 duels -
14% of 7 situations -
Nuke10
60% -
0.74 -
80.1 -
0.99-
36% of 50 duels -
33% of 6 situations -
Cache6
67% -
0.76 -
85.8 -
1.01-
47% of 32 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flash_m3_pls plays

Across 223 matches flash_m3_pls averages K/R 0.73, ADR 81.6 and a rating of 1.00. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 81 of 223 matches the rating was 1.10 or higher (36%), in 84 it was below 0.90. In 178 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. flash_m3_pls loses the most ELO on Ancient (−75 ELO, win rate 45%). Things go best on Anubis (+87 ELO, win rate 51%). Match no. 3 of the day goes best: 58% win rate, −21 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.5, ELO −170. Unchanged in recent months: K/R at 0.72, Rating at 0.99, Win rate at 52%. Last 30 days: 94 matches, win rate 55%, net ELO +114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.