flashYsys

Turkey
139 matches tracked 35 matches in 30 days
ELO ▲ 313
2,020
30-day peak: 2,020
Rank EU
#230,014
Turkey #6,421 in Turkey
Last updated:

How does flashYsys play?

Rating 1.06 K/R 0.75 ADR 81.3 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 139 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.06+0.07 · Ø 0.99 better than 73%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 74%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 86%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 19x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.06, ADR +4.0, Headshots +4 pp
= Stayed the same
ELO at 1,729
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
30 matches · 40% win rate
On Mirage −26 ELO
27 matches · 41% win rate
Between 18:00 and 24:00 +24 ELO, win rate 41%
On Thursdays +49 ELO, win rate 40%

flashYsys loses the most ELO on Anubis: −52 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.43 · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
66% better than 91%
0.81 better than 85%
87.7 better than 85%
1.13 better than 84%
55% of 141 duels better than 75%
25% of 28 situations better than 16%
Anubis30
40% better than 18%
0.70 better than 36%
75.8 better than 26%
1.04 better than 67%
41% of 78 duels better than 10%
40% of 15 situations better than 58%
Mirage27
41% better than 19%
0.73 better than 53%
80.3 better than 56%
1.01 right on the average
49% of 82 duels better than 41%
33% of 12 situations better than 36%
Inferno18
50% better than 45%
0.71 right on the average
77.8 better than 43%
1.05 better than 66%
46% of 50 duels better than 27%
44% of 16 situations better than 66%
Nuke8
50% -
0.74 -
83.0 -
1.00-
57% of 23 duels -
60% of 5 situations -
Cache7
43% -
0.70 -
73.2 -
0.95-
55% of 22 duels -
50% of 4 situations -
Ancient3
33% -
0.57 -
66.2 -
0.73-
40% of 5 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flashYsys plays

Across 139 matches flashYsys averages K/R 0.75, ADR 81.3 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 96% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 16.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 66% win rate in 44 matches. In 59 of 139 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 104 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. flashYsys loses the most ELO on Anubis (−52 ELO, win rate 40%). Things go best on Dust 2 (+78 ELO, win rate 66%). Match no. 3 of the day goes best: 57% win rate, −1 ELO. Improved over the last three months: K/R +0.08, Rating +0.06, ADR +4.0, Headshots +4 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ELO at 1,729. Last 30 days: 35 matches, win rate 43%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.