flamzu-
Name history of flamzu-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average10% of 1v2s won and so well below the average (21%).
Weapons and aim
Average50% headshots and so well above the average (44%).
Impact
WeaknessExactly 3 kills in 2.0% of rounds and so well below the average (3.7%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.71).
Rating, 1.00 is an average match
Last 3 months: 0.95 (at the start 0.86). Slightly below the average (0.98).
Damage per round (ADR)
Last 3 months: 71.3 (at the start 65.6). Clearly below the average (78.3).
Share of headshot kills
Last 3 months: 51% (at the start 49%). Well above the average (44%).
Matches won (win rate)
Last 3 months unchanged at 48%. Clearly below the average (52%).
Last 3 months: 1,234 (at the start 1,451).
Rounds with first kill
1v1 clutches won
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.74 · Ancient
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How flamzu- plays
Across 61 matches flamzu- averages K/R 0.64, ADR 69.3 and a rating of 0.92. Biggest strength: Deaths per round at just 69% (lower is better), better than 91% of level 5 players. Most room to improve: 3K rounds at 2.0%, better than only 2% of level 5 players. Averages 13.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 47% win rate in 17 matches. In 14 of 61 matches the rating was 1.10 or higher (23%), in 30 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 0 aces. Improved over the last three months: K/R +0.04, Rating +0.09, ADR +5.7, Headshots +2 pp. Got weaker: ELO −217. Unchanged in recent months: Win rate at 48%. Last 30 days: 40 matches, win rate 48%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.