flamieee911

Belgium
248 matches tracked 63 matches in 30 days
Last updated:

How does flamieee911 play?

Rating 0.97 (from 168 matches) K/R 0.72 ADR 81.9 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

flamieee911 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 8 average (10%).

Rounds with first kill 12%+2 pp better than 77%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive

flamieee911 wins 18 of 100 1v2s. 2 percentage points below the level 8 average (20%).

Clutch 1v1 won 38%0 pp on par
Clutch 1v2 won 18%−2 pp better than 31%
Clutch kills per match 1.5−0.1 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.98 kills per death. 0.02 below the level 8 average (1.00).

Headshot rate 46%−1 pp better than 43%
AWP share of kills 4%−6 pp better than 24%
K/D 0.98−0.02 better than 41%
Pistol kills per match 2.4
Knife kills 3 in 248 matches

Impact

Average
Damage and big rounds

flamieee911 gets exactly 3 kills in 3.3 of 100 rounds. 0.6 percentage points below the level 8 average (3.9%).

2K rounds 13.5%+0.4 pp better than 60%
3K rounds 3.3%−0.6 pp better than 23%
MVPs per match 2.20.0 on par
4Ks and aces 24x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 5.3 utility damage per round from HEs and mollies. 1.0 above the level 8 average (4.3).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 5.3+1.0 better than 78%
Enemies flashed per round 0.18−0.10 better than 24%
Deaths per round 74%+2 pp better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 81.6, Headshots at 46%
▼ Got worse
Win rate −8 pp, ELO −177

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.73). On par with the level 8 average (0.72).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −127 ELO
31 matches · 45% win rate
In match 1 of the day −113 ELO
88 matches · 45% win rate
On Sundays −31 ELO, win rate 44%

flamieee911 loses the most ELO on Nuke: −127 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Cache
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
48% better than 37%
0.75 better than 62%
86.8 better than 84%
1.03 better than 60%
58% of 280 duels better than 88%
29% of 28 situations better than 26%
Anubis52
52% on par
0.72 better than 42%
81.8 better than 54%
0.94 better than 23%
53% of 245 duels better than 62%
39% of 38 situations better than 53%
Inferno40
60% better than 73%
0.72 on par
82.9 better than 68%
0.98 better than 39%
47% of 197 duels better than 30%
29% of 17 situations better than 32%
Dust 234
44% better than 28%
0.67 better than 21%
78.2 better than 40%
0.90 better than 14%
54% of 145 duels better than 71%
44% of 18 situations better than 68%
Nuke31
45% better than 20%
0.72 better than 39%
78.6 better than 42%
0.88 better than 10%
46% of 144 duels better than 22%
29% of 17 situations better than 28%
Cache18
50% -
0.72 -
80.9 -
1.01-
51% of 71 duels -
46% of 13 situations -
Mirage17
71% better than 98%
0.72 better than 45%
77.7 better than 37%
1.07-
46% of 71 duels better than 24%
45% of 11 situations better than 72%

Compared with players on the same level who have at least 15 matches on the map.

How flamieee911 plays

Across 248 matches flamieee911 averages K/R 0.72 and ADR 81.9; the rating across the 168 rated matches is 0.97. Biggest strength: Utility damage per round at 5.3, better than 78% of level 8 players. Most room to improve: 3K rounds at 3.3%, better than only 23% of level 8 players. Averages 16.0 kills per match with 46% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 55 of 168 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 163 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. flamieee911 loses the most ELO on Nuke (−127 ELO, win rate 45%). Things go best on Inferno (+66 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, +28 ELO. Got weaker: Win rate −8 pp, ELO −177. Unchanged in recent months: K/R at 0.72, ADR at 81.6, Headshots at 46%. Last 30 days: 63 matches, win rate 48%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.