flamieee911
Name history of flamieee911
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does flamieee911 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
Averageflamieee911 gets the first kill in 12 of 100 rounds. 2 percentage points above the level 8 average (10%).
Clutch
Averageflamieee911 wins 18 of 100 1v2s. 2 percentage points below the level 8 average (20%).
Weapons and aim
Average0.98 kills per death. 0.02 below the level 8 average (1.00).
Impact
Averageflamieee911 gets exactly 3 kills in 3.3 of 100 rounds. 0.6 percentage points below the level 8 average (3.9%).
Utility and deaths
AverageAverages 5.3 utility damage per round from HEs and mollies. 1.0 above the level 8 average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.73). On par with the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01.
Damage per round (ADR)
Best month: June 2026 with 87.8. Last 3 months: 81.6 (at the start 82.7). 2.3 above the level 8 average (79.3).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months unchanged at 46%. 1 percentage point below the level 8 average (47%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 49% (at the start 57%). 1 percentage point below the level 8 average (50%).
Best month: July 2026 with 1,813. Last 3 months: 1,570 (at the start 1,747).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 248 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
flamieee911 loses the most ELO on Nuke: −127 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.85 · Cache
- Most kills in a match: 35 · Ancient
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 248 matchesCompared with players on the same level who have at least 15 matches on the map.
How flamieee911 plays
Across 248 matches flamieee911 averages K/R 0.72 and ADR 81.9; the rating across the 168 rated matches is 0.97. Biggest strength: Utility damage per round at 5.3, better than 78% of level 8 players. Most room to improve: 3K rounds at 3.3%, better than only 23% of level 8 players. Averages 16.0 kills per match with 46% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 55 of 168 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 163 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. flamieee911 loses the most ELO on Nuke (−127 ELO, win rate 45%). Things go best on Inferno (+66 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, +28 ELO. Got weaker: Win rate −8 pp, ELO −177. Unchanged in recent months: K/R at 0.72, ADR at 81.6, Headshots at 46%. Last 30 days: 63 matches, win rate 48%, net ELO +31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.