flameZ-

IL
FACEIT verified On FACEIT since 2014 68 matches tracked 15 matches in 30 days
ELO ▲ 196
3,709
30-day peak: 3,709
Rank EU ▲ 2 places
#393
IL #5 in IL
30 days · prev. #395 · best #393
Last updated:

How does flameZ- play?

Rating 1.48 (from 46 matches) K/R 0.97 ADR 101.7 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 46 matches
outstanding 1.80 and up 20% strong 1.30 to 1.79 46% good 1.10 to 1.29 20% normal 0.90 to 1.09 11% weak 0.75 to 0.89 4% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

71% of opening duels won and so well above the average (54%).

Rounds with first kill 17%+5 pp · Ø 12% better than 95%
Opening duels won 71%+17 pp · Ø 54% better than 99%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 37%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.55 K/D and so well above the average (1.11).

Headshot rate 57%+5 pp · Ø 52% better than 64%
AWP share of kills 1%−13 pp · Ø 14% better than 6%
K/D 1.55+0.44 · Ø 1.11 better than 98%
Pistol kills per match 3.7
Knife kills 2 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.8% of rounds and so well above the average (14.4%).

2K rounds 18.8%+4.4 pp · Ø 14.4% better than 99%
3K rounds 5.8%+1.3 pp · Ø 4.5% better than 84%
MVPs per match 3.4+0.8 · Ø 2.6 better than 97%
4Ks and aces 9x 4K, 1 ace in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.81 enemies flashed per round and so well above the average (0.35).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 8.5+4.5 · Ø 4.0 better than 99%
Enemies flashed per round 0.81+0.46 · Ø 0.35 better than 99%
Deaths per round 63%−7 pp · Ø 70% better than 95%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +6.8, Win rate +24 pp
= Stayed the same
K/R at 0.96, ELO at 3,709
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.95
JanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 1.04. Last 3 months: 0.96 (at the start 0.93). Well above the average (0.78).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 15 wins in a row · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.85 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
82% better than 99%
1.01 better than 99%
105.0 better than 99%
1.52 better than 99%
65% of 83 duels better than 96%
31% of 16 situations better than 23%
Dust 215
93% better than 99%
0.97 better than 95%
99.7 better than 93%
1.44-
72% of 47 duels better than 98%
57% of 7 situations better than 87%
Cache10
90% -
0.89 -
95.9 -
1.33-
71% of 45 duels -
25% of 8 situations -
Inferno7
57% -
0.93 -
103.8 -
1.60-
67% of 12 duels -
60% of 5 situations -
Anubis4
100% -
1.05 -
106.9 -
1.68-
67% of 9 duels -
75% of 4 situations -
Nuke3
33% -
0.93 -
91.1 -
1.43-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How flameZ- plays

Across 68 matches flameZ- averages K/R 0.97 and ADR 101.7; the rating across the 46 rated matches is 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 3,500+ ELO players. Averages 20.3 kills per match with 57% headshots. The strongest map is Dust 2 with a 93% win rate in 15 matches. In 39 of 46 matches the rating was 1.10 or higher (85%), in 2 it was below 0.90. In 24 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.58. Things go best on Mirage (+123 ELO, win rate 82%). Improved over the last three months: ADR +6.8, Win rate +24 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.96, ELO at 3,709. Last 30 days: 15 matches, win rate 93%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.