flameZ-
How does flameZ- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,040 players in this group, each player over up to their last 100 matches.
Opening
Strength71% of opening duels won and so well above the average (54%).
Clutch
Strength36% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.55 K/D and so well above the average (1.11).
Impact
StrengthExactly 2 kills in 18.8% of rounds and so well above the average (14.4%).
Utility and deaths
Strength0.81 enemies flashed per round and so well above the average (0.35).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jan to Apr 2026.
Kills per round (K/R)
Best month: July 2026 with 1.04. Last 3 months: 0.96 (at the start 0.93). Well above the average (0.78).
Rating, 1.00 is an average match
Best month: July 2026 with 1.58.
Damage per round (ADR)
Best month: July 2026 with 106.0. Last 3 months: 103.0 (at the start 96.2). Well above the average (84.2).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 57% (at the start 59%). Clearly above the average (52%).
Matches won (win rate)
Best month: July 2026 with 95%. Last 3 months: 88% (at the start 64%). Well above the average (53%).
Best month: January 2026 with 3,805. Last 3 months: 3,709 (at the start 3,697).
Rounds with first kill
Best month: October 2026 with 17%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 68 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 15 wins in a row · Dust 2
- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.85 · Mirage
Maps in detail
from the last 68 matchesCompared with players on the same level who have at least 15 matches on the map.
How flameZ- plays
Across 68 matches flameZ- averages K/R 0.97 and ADR 101.7; the rating across the 46 rated matches is 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 3,500+ ELO players. Averages 20.3 kills per match with 57% headshots. The strongest map is Dust 2 with a 93% win rate in 15 matches. In 39 of 46 matches the rating was 1.10 or higher (85%), in 2 it was below 0.90. In 24 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: July 2026 at 1.58. Things go best on Mirage (+123 ELO, win rate 82%). Improved over the last three months: ADR +6.8, Win rate +24 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.96, ELO at 3,709. Last 30 days: 15 matches, win rate 93%, net ELO +22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.