fl43lfalgf

Germany
On FACEIT since 2020 212 matches tracked 65 matches in 30 days
Last updated:

How does fl43lfalgf play?

Rating 1.04 (from 178 matches) K/R 0.77 ADR 83.9 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 178 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.1
Knife kills 3 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so just above the average (13.6%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 56%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 0 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 82.4, Headshots at 53%, Win rate at 48%, ELO at 2,657
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.75).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
28 matches · 50% win rate
In match 4 of the day −44 ELO
24 matches · 25% win rate
Between 18:00 and 24:00 +50 ELO, win rate 38%
On Fridays +153 ELO, win rate 42%

fl43lfalgf loses the most ELO on Anubis: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
47% better than 30%
0.79 better than 69%
86.4 better than 72%
1.07 better than 58%
51% of 274 duels better than 45%
27% of 33 situations better than 18%
Ancient46
39% better than 11%
0.72 better than 34%
81.9 better than 49%
0.94 better than 17%
48% of 168 duels better than 30%
41% of 34 situations better than 58%
Anubis28
50% better than 38%
0.76 better than 53%
81.3 better than 46%
1.03 better than 41%
41% of 97 duels better than 5%
46% of 13 situations better than 70%
Mirage26
42% better than 13%
0.74 better than 44%
79.3 better than 38%
1.03 better than 44%
58% of 80 duels better than 83%
63% of 8 situations better than 96%
Inferno19
74% better than 92%
0.83 better than 72%
93.1 better than 82%
1.15-
63% of 46 duels better than 90%
43% of 7 situations better than 62%
Cache10
50% -
0.76 -
80.4 -
1.06-
55% of 47 duels -
13% of 8 situations -
Nuke7
57% -
0.80 -
78.3 -
1.03-
36% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fl43lfalgf plays

Across 212 matches fl43lfalgf averages K/R 0.77 and ADR 83.9; the rating across the 178 rated matches is 1.04. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 49%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 70 of 178 matches the rating was 1.10 or higher (39%), in 64 it was below 0.90. In 112 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.29. fl43lfalgf loses the most ELO on Anubis (−50 ELO, win rate 50%). Things go best on Ancient (+94 ELO, win rate 39%). Match no. 1 of the day goes best: 53% win rate, −37 ELO. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 82.4, Headshots at 53%, Win rate at 48%, ELO at 2,657. Last 30 days: 65 matches, win rate 52%, net ELO +270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.