fl1nt-

Russia
On FACEIT since 2020 106 matches tracked 17 matches in 30 days
ELO
3,073
Peak across the last 106 matches: 3,347
Rank EU ▼ 389 places
#6,098
Russia #1,715 in Russia
30 days · prev. #5,709 · best #5,311
Last updated:

How does fl1nt- play?

Rating 1.21 (from 80 matches) K/R 0.85 ADR 84.4 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 80 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 35%+23 pp · Ø 12% better than 96%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 3.7
Knife kills 2 in 106 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 69%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 15x 4K, 2 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.67+0.35 · Ø 0.32 better than 99%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.20, Headshots at 47%
▼ Got worse
K/R −0.08, ADR −11.0, Win rate −13 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: April 2026 with 0.93. Last 3 months: 0.81 (at the start 0.89). Clearly above the average (0.75).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
44 matches · 55% win rate
On Thursdays −2 ELO, win rate 40%

fl1nt- loses the most ELO on Mirage: −10 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
55% right on the average
0.86 better than 87%
87.1 better than 73%
1.22 better than 88%
65% of 118 duels better than 97%
46% of 24 situations better than 72%
Ancient23
70% better than 92%
0.88 better than 91%
84.0 better than 58%
1.38 better than 99%
53% of 53 duels right on the average
45% of 11 situations better than 69%
Dust 216
38% better than 5%
0.82 better than 76%
85.2 better than 65%
1.02-
58% of 48 duels better than 78%
60% of 5 situations better than 93%
Inferno10
40% -
0.79 -
77.0 -
1.17-
70% of 27 duels -
40% of 5 situations -
Anubis9
67% -
0.85 -
85.6 -
1.25-
63% of 41 duels -
25% of 8 situations -
Nuke3
67% -
0.73 -
72.7 -
1.14-
100% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fl1nt- plays

Across 106 matches fl1nt- averages K/R 0.85 and ADR 84.4; the rating across the 80 rated matches is 1.21. Biggest strength: Deaths per round at just 62% (lower is better), better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 44 of 80 matches the rating was 1.10 or higher (55%), in 15 it was below 0.90. In 52 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.27. fl1nt- loses the most ELO on Mirage (−10 ELO, win rate 55%). Things go best on Ancient (+66 ELO, win rate 70%). Got weaker: K/R −0.08, ADR −11.0, Win rate −13 pp. Unchanged in recent months: Rating at 1.20, Headshots at 47%. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.