fl0neR

Serbia
On FACEIT since 2020 52 matches tracked
Last updated:

How does fl0neR play?

Rating 0.94 K/R 0.68 ADR 76.8 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.94−0.03 · Ø 0.97 better than 26%
Pistol kills per match 2.3
Knife kills 1 in 52 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.8%).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 57%
3K rounds 2.5%−1.3 pp · Ø 3.8% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 6x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 41%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether fl0neR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Highest rating in a match: 1.59 · Anubis
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis12
42% -
0.77 -
83.4 -
1.10-
39% of 38 duels -
38% of 8 situations -
Dust 212
58% -
0.65 -
72.4 -
0.86-
51% of 45 duels -
33% of 6 situations -
Mirage11
55% -
0.62 -
73.2 -
0.84-
47% of 47 duels -
60% of 5 situations -
Ancient7
57% -
0.68 -
76.3 -
0.91-
52% of 21 duels -
50% of 2 situations -
Inferno5
60% -
0.76 -
81.2 -
1.10-
70% of 23 duels -
33% of 3 situations -
Nuke3
33% -
0.57 -
70.3 -
0.85-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fl0neR plays

Across 52 matches fl0neR averages K/R 0.68, ADR 76.8 and a rating of 0.94. Biggest strength: Utility damage per round at 5.2, better than 76% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 4% of level 8 players. Averages 15.0 kills per match with 39% headshots. The strongest map is Dust 2 with a 58% win rate in 12 matches. In 16 of 52 matches the rating was 1.10 or higher (31%), in 24 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.