fiys

Russia
On FACEIT since 2025 333 matches tracked 106 matches in 30 days
ELO ▼ 96
2,441
30-day peak: 2,696
Rank EU
#64,191
Russia #18,134 in Russia
Last updated:

How does fiys play?

Rating 0.96 (from 332 matches) K/R 0.70 ADR 79.9 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 3.1
Knife kills 5 in 333 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 38x 4K, 4 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 79.7
▼ Got worse
Win rate −3 pp, ELO −244

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
119 matches · 47% win rate
On Dust 2 −53 ELO
73 matches · 41% win rate
On Mondays ±0 ELO, win rate 32%

fiys loses the most ELO on Mirage: −74 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Most kills in a match: 44 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
47% better than 31%
0.69 better than 25%
78.9 better than 39%
0.94 better than 19%
50% of 632 duels better than 41%
38% of 55 situations right on the average
Dust 273
41% better than 15%
0.68 better than 19%
76.7 better than 25%
0.94 better than 16%
44% of 282 duels better than 12%
34% of 44 situations better than 44%
Ancient57
63% better than 81%
0.71 better than 32%
83.1 better than 57%
0.98 better than 30%
51% of 336 duels better than 46%
34% of 29 situations better than 43%
Anubis52
54% better than 58%
0.74 better than 46%
82.3 better than 57%
1.01 better than 38%
55% of 276 duels better than 67%
34% of 32 situations better than 45%
Nuke16
69% better than 89%
0.71 better than 29%
77.7 better than 27%
1.04 better than 46%
59% of 61 duels better than 80%
56% of 9 situations better than 84%
Cache9
56% -
0.79 -
90.7 -
1.07-
58% of 59 duels -
50% of 8 situations -
Inferno7
43% -
0.57 -
74.9 -
0.79-
45% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fiys plays

Across 333 matches fiys averages K/R 0.70 and ADR 79.9; the rating across the 332 rated matches is 0.96. Biggest strength: Utility hit rate at 40%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.96, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 113 of 332 matches the rating was 1.10 or higher (34%), in 142 it was below 0.90. In 271 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. fiys loses the most ELO on Mirage (−74 ELO, win rate 47%). Things go best on Anubis (+111 ELO, win rate 54%). Match no. 3 of the day goes best: 67% win rate, −33 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −3 pp, ELO −244. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.7. Last 30 days: 106 matches, win rate 48%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.