fixess1

Russia
On FACEIT since 2024 116 matches tracked 65 matches in 30 days
ELO ▲ 163
2,184
30-day peak: 2,184
Rank EU
#141,812
Russia #39,962 in Russia
Last updated:

How does fixess1 play?

Rating 1.02 (from 66 matches) K/R 0.76 ADR 84.0 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 3.3
Knife kills 1 in 116 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 9x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.52+0.24 · Ø 0.28 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 82.9, Win rate at 50%
▼ Got worse
K/R −0.05, Headshots −6 pp

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOct

Best month: April 2026 with 0.85. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
25 matches · 44% win rate
On Mirage −25 ELO
35 matches · 57% win rate
Between 6:00 and 12:00 −23 ELO, win rate 38%
On Sundays ±0 ELO, win rate 45%

fixess1 loses the most ELO in match 1 of the day: −50 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Cache
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
49% better than 40%
0.80 better than 77%
86.6 better than 76%
1.13 better than 79%
66% of 77 duels better than 98%
56% of 9 situations better than 90%
Mirage35
57% better than 70%
0.76 better than 61%
83.5 better than 66%
0.99 better than 39%
67% of 121 duels better than 99%
42% of 12 situations better than 60%
Ancient16
50% better than 45%
0.71 better than 33%
84.2 better than 64%
0.98-
55% of 62 duels better than 70%
0% of 3 situations better than 1%
Anubis12
42% -
0.79 -
82.3 -
0.97-
56% of 48 duels -
38% of 8 situations -
Nuke9
33% -
0.66 -
73.9 -
0.75-
53% of 15 duels -
0% of 1 situations -
Inferno5
60% -
0.76 -
92.8 -
0.72-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fixess1 plays

Across 116 matches fixess1 averages K/R 0.76 and ADR 84.0; the rating across the 66 rated matches is 1.02. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 24 of 66 matches the rating was 1.10 or higher (36%), in 22 it was below 0.90. In 66 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. fixess1 loses the most ELO in match 1 of the day (−50 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 49%). From match no. 5 of the day on, things go best: 58% win rate, +3 ELO. Got weaker: K/R −0.05, Headshots −6 pp. Unchanged in recent months: ADR at 82.9, Win rate at 50%. Last 30 days: 65 matches, win rate 51%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.