five51fg

Russia
226 matches tracked 39 matches in 30 days
Last updated:

How does five51fg play?

Rating 0.93 K/R 0.67 ADR 74.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.4
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 27x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.3
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −2 pp, ELO −253

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.62). Just below the average (0.71).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −101 ELO
27 matches · 37% win rate
From match 5 of the day −86 ELO
41 matches · 41% win rate
On Tuesdays −57 ELO, win rate 39%

five51fg loses the most ELO on Ancient: −101 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.90 · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
54% better than 64%
0.73 right on the average
79.1 better than 47%
0.99 better than 43%
48% of 335 duels better than 37%
52% of 50 situations better than 86%
Anubis46
48% better than 44%
0.68 better than 28%
74.7 better than 24%
0.96 better than 35%
43% of 165 duels better than 15%
22% of 27 situations better than 16%
Dust 244
45% better than 33%
0.61 better than 5%
68.4 better than 5%
0.86 better than 7%
34% of 140 duels better than 1%
50% of 26 situations better than 82%
Ancient27
37% better than 12%
0.61 better than 5%
67.4 better than 4%
0.83 better than 6%
44% of 135 duels better than 18%
33% of 15 situations better than 41%
Cache10
50% -
0.68 -
78.9 -
0.98-
59% of 34 duels -
83% of 6 situations -
Nuke8
50% -
0.72 -
80.1 -
0.97-
40% of 47 duels -
67% of 6 situations -
Inferno7
57% -
0.58 -
67.2 -
0.84-
33% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How five51fg plays

Across 226 matches five51fg averages K/R 0.67, ADR 74.3 and a rating of 0.93. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 15.1 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 84 matches. In 57 of 226 matches the rating was 1.10 or higher (25%), in 108 it was below 0.90. In 163 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. five51fg loses the most ELO on Ancient (−101 ELO, win rate 37%). Things go best on Mirage (+34 ELO, win rate 54%). Match no. 2 of the day goes best: 56% win rate, −75 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.3. Got weaker: Headshots −2 pp, ELO −253. Unchanged in recent months: Win rate at 49%. Last 30 days: 39 matches, win rate 54%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.