fistinjubot

Tajikistan
On FACEIT since 2016 237 matches tracked 115 matches in 30 days
Last updated:

How does fistinjubot play?

Rating 1.02 K/R 0.74 ADR 81.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+2 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 10%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.01+0.01 · Ø 1.00 better than 51%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 38x 4K, 3 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +366
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −4.3

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −84 ELO
45 matches · 53% win rate
On Dust 2 −48 ELO
59 matches · 53% win rate
On Sundays −35 ELO, win rate 44%

fistinjubot loses the most ELO on Anubis: −84 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Inferno
  2. Highest rating in a match: 1.97 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 60%
0.71 better than 40%
79.5 better than 47%
0.96 better than 29%
54% of 281 duels better than 69%
34% of 29 situations better than 41%
Ancient49
47% better than 36%
0.76 better than 65%
82.3 better than 59%
1.05 better than 65%
49% of 167 duels better than 39%
38% of 29 situations right on the average
Inferno49
53% right on the average
0.77 better than 65%
83.5 better than 62%
1.07 better than 60%
55% of 174 duels better than 64%
46% of 24 situations better than 67%
Anubis45
53% better than 57%
0.76 better than 65%
84.4 better than 72%
1.06 better than 65%
56% of 160 duels better than 78%
43% of 28 situations better than 64%
Cache16
56% -
0.68 -
78.6 -
0.96-
46% of 24 duels -
28% of 18 situations -
Mirage9
33% -
0.70 -
83.2 -
0.95-
52% of 29 duels -
43% of 7 situations -
Nuke5
40% -
0.71 -
86.1 -
0.95-
38% of 13 duels -
100% of 1 situations -
Vertigo4
25% -
0.61 -
71.6 -
0.74-
50% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fistinjubot plays

Across 237 matches fistinjubot averages K/R 0.74, ADR 81.9 and a rating of 1.02. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.3 kills per match with 40% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 94 of 237 matches the rating was 1.10 or higher (40%), in 97 it was below 0.90. In 216 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. fistinjubot loses the most ELO on Anubis (−84 ELO, win rate 53%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +366. Got weaker: K/R −0.06, Rating −0.08, ADR −4.3. Last 30 days: 115 matches, win rate 46%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.