fishmogger

USA
On FACEIT since 2018 54 matches tracked
ELO ▲ 32
2,651
30-day peak: 2,673
Rank NA ▲ 149 places
#941
USA #491 in USA
30 days · prev. #1,090 · best #941
Last updated:

How does fishmogger play?

Rating 1.08 (from 8 matches) K/R 0.70 ADR 79.5 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 238 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 16%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.4
Knife kills 1 in 238 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.5%).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 21%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 8x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 57%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 73%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether fishmogger is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −132 ELO
80 matches · 51% win rate
In match 4 of the day −36 ELO
30 matches · 47% win rate
On Tuesdays −212 ELO, win rate 48%

fishmogger loses the most ELO on Mirage: −132 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.07 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 46%
0.64 better than 8%
74.9 better than 17%
0.91 better than 10%
46% of 353 duels better than 19%
31% of 39 situations better than 30%
Ancient59
56% better than 60%
0.73 better than 39%
81.8 better than 48%
1.03 better than 45%
53% of 258 duels better than 57%
38% of 37 situations right on the average
Anubis39
67% better than 88%
0.69 better than 22%
79.2 better than 36%
0.97 better than 22%
45% of 158 duels better than 15%
57% of 21 situations better than 88%
Nuke29
38% better than 7%
0.69 better than 21%
76.4 better than 23%
0.93 better than 15%
43% of 126 duels better than 8%
28% of 18 situations better than 21%
Dust 216
63% better than 86%
0.68 better than 19%
71.8 better than 8%
1.00 better than 31%
56% of 61 duels better than 74%
50% of 6 situations better than 80%
Cache12
67% -
0.74 -
84.2 -
1.03-
49% of 51 duels -
50% of 4 situations -
Vertigo3
67% -
0.53 -
70.5 -
0.70-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fishmogger plays

Across 54 matches fishmogger averages K/R 0.70 and ADR 79.5; the rating across the 8 rated matches is 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Anubis with a 67% win rate in 39 matches. In 74 of 238 matches the rating was 1.10 or higher (31%), in 115 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.74. fishmogger loses the most ELO on Mirage (−132 ELO, win rate 51%). Things go best in match 2 of the day (+99 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +99 ELO. Last 30 days: 9 matches, win rate 67%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.