fischer666

Turkey
On FACEIT since 2023 213 matches tracked 31 matches in 30 days
ELO ▲ 113
2,054
30-day peak: 2,054
Rank EU
#207,102
Turkey #5,917 in Turkey
Last updated:

How does fischer666 play?

Rating 1.02 K/R 0.74 ADR 82.8 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 213 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.7
Knife kills 2 in 213 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 36x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.16, ADR +7.3, Headshots +3 pp
= Stayed the same
Win rate at 51%
▼ Got worse
ELO −350

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.76 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 213 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
32 matches · 47% win rate
On Dust 2 −15 ELO
87 matches · 57% win rate
Between 18:00 and 24:00 −130 ELO, win rate 43%
On Wednesdays −22 ELO, win rate 36%

fischer666 loses the most ELO on Mirage: −33 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Highest rating in a match: 3.37 · Anubis

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
57% better than 70%
0.77 better than 67%
85.6 better than 76%
1.07 better than 64%
53% of 344 duels better than 60%
37% of 51 situations better than 47%
Anubis39
49% better than 42%
0.77 better than 67%
84.3 better than 70%
1.07 better than 65%
48% of 191 duels better than 30%
43% of 37 situations better than 63%
Mirage32
47% better than 34%
0.69 better than 27%
77.9 better than 37%
0.96 better than 27%
50% of 165 duels better than 43%
47% of 17 situations better than 76%
Ancient16
44% better than 24%
0.75 better than 53%
84.8 better than 69%
1.02 better than 46%
57% of 77 duels better than 81%
45% of 11 situations better than 73%
Vertigo12
67% -
0.65 -
78.5 -
0.88-
50% of 64 duels -
44% of 9 situations -
Inferno7
14% -
0.66 -
74.0 -
0.89-
34% of 35 duels -
67% of 3 situations -
Nuke7
14% -
0.70 -
77.8 -
0.86-
45% of 22 duels -
0% of 3 situations -
Cache5
80% -
0.71 -
81.0 -
0.97-
55% of 22 duels -
0% of 5 situations -
Train4
75% -
0.58 -
66.5 -
0.80-
45% of 20 duels -
50% of 2 situations -
Cobblestone3
33% -
0.84 -
94.7 -
1.14-
82% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fischer666 plays

Across 213 matches fischer666 averages K/R 0.74, ADR 82.8 and a rating of 1.02. Biggest strength: 3K rounds at 4.9%, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Vertigo with a 67% win rate in 12 matches. In 76 of 213 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 157 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. fischer666 loses the most ELO on Mirage (−33 ELO, win rate 47%). Things go best in match 3 of the day (+35 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +35 ELO. Improved over the last three months: K/R +0.08, Rating +0.16, ADR +7.3, Headshots +3 pp. Got weaker: ELO −350. Unchanged in recent months: Win rate at 51%. Last 30 days: 31 matches, win rate 52%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.