fineshine52

Russia
104 matches tracked
ELO
3,443
Peak across the last 104 matches: 3,505
Rank EU ▼ 217 places
#1,409
Russia #397 in Russia
30 days · prev. #1,192 · best #1,192
Last updated:

How does fineshine52 play?

Rating 1.28 K/R 0.88 ADR 92.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 104 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 67%+15 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 24%−18 pp · Ø 42% better than 2%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.05).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 52%+40 pp · Ø 12% better than 99%
K/D 1.36+0.31 · Ø 1.05 better than 97%
Pistol kills per match 3.3
Knife kills 3 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.5%).

2K rounds 17.5%+4.0 pp · Ø 13.5% better than 98%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 30x 4K, 3 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 80%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.21, ADR +8.7, Win rate +21 pp
= Stayed the same
ELO at 3,443
▼ Got worse
Headshots −11 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Last 3 months: 0.92 (at the start 0.81). Well above the average (0.75).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
22 matches · 36% win rate
On Mirage −36 ELO
43 matches · 49% win rate
Between 18:00 and 24:00 −131 ELO, win rate 48%

fineshine52 loses the most ELO in match 2 of the day: −60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.48 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 25%
0.88 better than 91%
91.3 better than 87%
1.27 better than 94%
62% of 254 duels better than 93%
21% of 28 situations better than 8%
Dust 231
58% better than 62%
0.95 better than 98%
98.6 better than 97%
1.39 better than 98%
65% of 196 duels better than 96%
22% of 18 situations better than 11%
Ancient15
47% better than 22%
0.83 better than 80%
90.9 better than 86%
1.18 better than 83%
56% of 81 duels better than 70%
40% of 10 situations better than 54%
Nuke7
57% -
0.74 -
83.6 -
1.06-
66% of 32 duels -
0% of 1 situations -
Anubis5
60% -
0.99 -
88.8 -
1.46-
77% of 22 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fineshine52 plays

Across 104 matches fineshine52 averages K/R 0.88, ADR 92.1 and a rating of 1.28. Biggest strength: Opening duels won at 67%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 42% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 68 of 104 matches the rating was 1.10 or higher (65%), in 17 it was below 0.90. In 58 matches with detailed stats: 30 4Ks and 3 aces. fineshine52 loses the most ELO in match 2 of the day (−60 ELO, win rate 36%). Things go best on Dust 2 (+26 ELO, win rate 58%). From match no. 5 of the day on, things go best: 59% win rate, −35 ELO. Improved over the last three months: K/R +0.11, Rating +0.21, ADR +8.7, Win rate +21 pp. Got weaker: Headshots −11 pp. Unchanged in recent months: ELO at 3,443.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.