finaI_boss

Poland
On FACEIT since 2023 214 matches tracked 84 matches in 30 days
ELO ▲ 273
2,724
30-day peak: 2,850
Rank SA ▼ 56 places
#486
Poland #2 in Poland
30 days · prev. #430 · best #330
Last updated:

How does finaI_boss play?

Rating 1.16 (from 172 matches) K/R 0.84 ADR 88.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 172 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 2.9
Zeus kills1 in 214 matches
Knife kills 1 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 31x 4K, 5 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 87.3
▼ Got worse
ELO −115

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: May 2026 with 0.91. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −123 ELO
47 matches · 36% win rate
On Mirage −111 ELO
97 matches · 57% win rate
Between 0:00 and 6:00 −204 ELO, win rate 44%
On Saturdays −91 ELO, win rate 42%

finaI_boss loses the most ELO in match 2 of the day: −123 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 3.19 · Anubis
  3. Longest win streak: 11 wins in a row · Mirage
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
57% better than 68%
0.88 better than 92%
92.8 better than 91%
1.22 better than 91%
61% of 308 duels better than 92%
46% of 54 situations better than 73%
Dust 245
51% better than 43%
0.81 better than 77%
85.1 better than 68%
1.11 better than 69%
52% of 133 duels right on the average
50% of 18 situations better than 82%
Ancient31
48% better than 34%
0.79 better than 65%
81.4 better than 43%
1.11 better than 69%
49% of 96 duels better than 31%
27% of 15 situations better than 22%
Anubis18
44% better than 22%
0.81 better than 78%
84.1 better than 64%
1.14 better than 78%
41% of 54 duels better than 5%
36% of 11 situations better than 42%
Nuke11
64% -
1.03 -
99.0 -
1.38-
63% of 41 duels -
14% of 7 situations -
Cache7
43% -
0.70 -
81.5 -
0.91-
42% of 26 duels -
0% of 3 situations -
Inferno4
0% -
0.80 -
84.6 -
1.12-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How finaI_boss plays

Across 214 matches finaI_boss averages K/R 0.84 and ADR 88.3; the rating across the 172 rated matches is 1.16. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 97 of 172 matches the rating was 1.10 or higher (56%), in 48 it was below 0.90. In 131 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: June 2026 at 1.30. finaI_boss loses the most ELO in match 2 of the day (−123 ELO, win rate 36%). Things go best on Dust 2 (+14 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, −38 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp. Got weaker: ELO −115. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 87.3. Last 30 days: 84 matches, win rate 61%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.