filscoT

Russia
137 matches tracked 24 matches in 30 days
Last updated:

How does filscoT play?

Rating 0.99 K/R 0.74 ADR 83.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 136 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 69%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 3.4
Knife kills 2 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 25x 4K, 2 aces in 122 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 7%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 12%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
Whether filscoT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
47 matches · 40% win rate
On Dust 2 −46 ELO
33 matches · 58% win rate
On Tuesdays +2 ELO, win rate 41%

filscoT loses the most ELO on Mirage: −47 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 15%
0.70 better than 34%
80.0 better than 50%
0.93 better than 22%
43% of 345 duels better than 13%
42% of 24 situations better than 62%
Dust 233
58% better than 76%
0.76 better than 65%
85.9 better than 78%
1.02 right on the average
45% of 248 duels better than 20%
38% of 16 situations right on the average
Ancient17
35% better than 6%
0.75 better than 59%
84.1 better than 69%
0.96 better than 31%
50% of 106 duels better than 45%
33% of 9 situations better than 40%
Anubis15
53% better than 57%
0.82 better than 88%
91.8 better than 94%
1.10 better than 80%
50% of 121 duels better than 44%
67% of 6 situations better than 96%
Nuke9
44% -
0.75 -
82.3 -
1.04-
48% of 63 duels -
67% of 6 situations -
Cache8
50% -
0.70 -
76.8 -
0.87-
52% of 48 duels -
100% of 1 situations -
Inferno3
100% -
0.75 -
83.5 -
1.05-
22% of 18 duels -
100% of 1 situations -
Vertigo3
67% -
0.94 -
99.3 -
1.26-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How filscoT plays

Across 136 matches filscoT averages K/R 0.74, ADR 83.6 and a rating of 0.99. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 58% win rate in 33 matches. In 45 of 136 matches the rating was 1.10 or higher (33%), in 58 it was below 0.90. In 122 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. filscoT loses the most ELO on Mirage (−47 ELO, win rate 40%). Things go best in match 2 of the day (+23 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +23 ELO. Last 30 days: 24 matches, win rate 38%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.