filipppxdddp

Japan
157 matches tracked 20 matches in 30 days
Last updated:

How does filipppxdddp play?

Rating 1.05 (from 122 matches) K/R 0.73 ADR 81.0 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 2.9
Knife kills 11 in 157 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 34%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +12 pp
= Stayed the same
K/R at 0.74, ADR at 81.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
28 matches · 61% win rate
In match 2 of the day +59 ELO
26 matches · 35% win rate
Between 12:00 and 18:00 +10 ELO, win rate 38%
On Wednesdays −19 ELO, win rate 34%

filipppxdddp loses the most ELO on Anubis: −31 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Cache

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 43%
0.72 better than 44%
81.1 better than 55%
1.03 better than 57%
56% of 278 duels better than 80%
35% of 37 situations better than 41%
Ancient36
42% better than 21%
0.74 better than 53%
80.5 better than 49%
1.03 better than 58%
56% of 123 duels better than 78%
43% of 23 situations better than 62%
Anubis28
61% better than 81%
0.76 better than 65%
81.0 better than 54%
1.08 better than 72%
57% of 90 duels better than 83%
36% of 14 situations better than 46%
Dust 213
31% -
0.74 -
82.0 -
1.07-
49% of 57 duels -
13% of 8 situations -
Cache10
60% -
0.72 -
83.8 -
1.09-
52% of 27 duels -
71% of 7 situations -
Nuke8
50% -
0.71 -
79.7 -
1.13-
55% of 33 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How filipppxdddp plays

Across 157 matches filipppxdddp averages K/R 0.73 and ADR 81.0; the rating across the 122 rated matches is 1.05. Biggest strength: Opening duels won at 55%, better than 84% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 28 matches. In 52 of 122 matches the rating was 1.10 or higher (43%), in 41 it was below 0.90. In 122 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. filipppxdddp loses the most ELO on Anubis (−31 ELO, win rate 61%). Things go best on Ancient (+69 ELO, win rate 42%). Match no. 4 of the day goes best: 62% win rate. Improved over the last three months: Headshots +2 pp, Win rate +12 pp. Unchanged in recent months: K/R at 0.74, ADR at 81.5. Last 30 days: 20 matches, win rate 60%, net ELO +78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.