filetm1n1on

USA
On FACEIT since 2015 56 matches tracked 20 matches in 30 days
ELO
2,097
Rank NA ▼ 226 places
#5,739
USA #3,236 in USA
30 days · prev. #5,513 · best #5,513
Last updated:

How does filetm1n1on play?

Rating 1.13 (from 23 matches) K/R 0.77 ADR 83.8 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 23 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 13% weak 0.75 to 0.89 0% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

50% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 13%−26 pp · Ø 39% better than 1%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.08+0.06 · Ø 1.02 better than 72%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.2%).

2K rounds 16.9%+3.7 pp · Ø 13.2% better than 98%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 3 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +8.0, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 1.98 · Mirage

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
36% -
0.76 -
84.8 -
1.32-
29% of 21 duels -
0% of 5 situations -
Dust 211
64% -
0.71 -
78.9 -
1.05-
57% of 14 duels -
17% of 6 situations -
Inferno10
60% -
0.81 -
84.1 -
-
-
-
Ancient6
50% -
0.80 -
85.8 -
1.11-
42% of 19 duels -
25% of 8 situations -
Anubis5
60% -
0.65 -
78.0 -
0.86-
43% of 14 duels -
0% of 2 situations -
Nuke5
40% -
0.86 -
90.2 -
1.15-
71% of 7 duels -
0% of 2 situations -
Cache4
25% -
0.84 -
90.6 -
1.28-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How filetm1n1on plays

Across 56 matches filetm1n1on averages K/R 0.77 and ADR 83.8; the rating across the 23 rated matches is 1.13. Biggest strength: Rating at 1.13, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 13 of 23 matches the rating was 1.10 or higher (57%), in 7 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 3 aces. Improved over the last three months: K/R +0.07, ADR +8.0, Win rate +4 pp. Got weaker: Headshots −5 pp. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.