fikxan

France
181 matches tracked 28 matches in 30 days
Last updated:

How does fikxan play?

Rating 1.03 K/R 0.75 ADR 81.4 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 180 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.8
Knife kills 9 in 180 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 36x 4K, 4 aces in 159 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +408
= Stayed the same
Headshots at 43%
▼ Got worse
K/R −0.15, Rating −0.20, ADR −10.3

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.73 (at the start 0.88). Right on the average (0.73).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
30 matches · 43% win rate
On Dust 2 −13 ELO
31 matches · 55% win rate
Between 0:00 and 6:00 +24 ELO, win rate 33%
On Sundays −13 ELO, win rate 35%

fikxan loses the most ELO on Ancient: −24 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Inferno
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 24%
0.76 better than 68%
82.7 better than 67%
1.04 better than 62%
51% of 191 duels better than 55%
30% of 27 situations better than 27%
Anubis40
45% better than 30%
0.71 better than 39%
77.0 better than 31%
0.97 better than 32%
47% of 208 duels better than 27%
19% of 21 situations better than 12%
Dust 231
55% better than 65%
0.79 better than 79%
85.3 better than 78%
1.10 better than 79%
49% of 177 duels better than 43%
23% of 13 situations better than 16%
Ancient30
43% better than 22%
0.74 better than 54%
82.2 better than 59%
1.02 right on the average
45% of 168 duels better than 17%
55% of 20 situations better than 85%
Nuke14
43% -
0.71 -
81.1 -
0.99-
45% of 80 duels -
45% of 11 situations -
Inferno11
45% -
0.79 -
84.9 -
1.12-
49% of 63 duels -
40% of 5 situations -
Cache8
38% -
0.69 -
75.1 -
0.92-
47% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fikxan plays

Across 180 matches fikxan averages K/R 0.75, ADR 81.4 and a rating of 1.03. Biggest strength: Rounds with first kill at 12%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 9 players. Averages 16.4 kills per match with 43% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 73 of 180 matches the rating was 1.10 or higher (41%), in 68 it was below 0.90. In 159 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.21. fikxan loses the most ELO on Ancient (−24 ELO, win rate 43%). Things go best in match 2 of the day (+52 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +52 ELO. Improved over the last three months: Win rate +3 pp, ELO +408. Got weaker: K/R −0.15, Rating −0.20, ADR −10.3. Unchanged in recent months: Headshots at 43%. Last 30 days: 28 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.