fikumiku

Poland
On FACEIT since 2014 119 matches tracked 76 matches in 30 days
Last updated:

How does fikumiku play?

Rating 0.94 K/R 0.66 ADR 74.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 119 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.95−0.05 · Ø 1.00 better than 28%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 23%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 8x 4K, 2 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether fikumiku is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.68
JunJulAugSepOct

Best month: June 2026 with 0.68.

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 +62 ELO, win rate 42%

fikumiku loses the most ELO in match 2 of the day: −24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 1.75 · Inferno

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
38% better than 12%
0.67 better than 21%
77.3 better than 36%
0.94 better than 22%
52% of 170 duels better than 58%
30% of 23 situations better than 29%
Anubis22
50% right on the average
0.67 better than 19%
74.4 better than 18%
0.96 better than 27%
38% of 69 duels better than 2%
63% of 16 situations better than 93%
Nuke18
50% better than 32%
0.64 better than 7%
69.5 better than 6%
0.90 better than 7%
49% of 82 duels better than 29%
50% of 10 situations better than 72%
Inferno14
50% -
0.68 -
76.5 -
1.01-
46% of 57 duels -
25% of 12 situations -
Ancient10
70% -
0.62 -
70.9 -
0.88-
49% of 43 duels -
0% of 4 situations -
Mirage9
44% -
0.72 -
76.6 -
1.00-
57% of 30 duels -
80% of 5 situations -
Cache4
75% -
0.51 -
66.3 -
0.77-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fikumiku plays

Across 119 matches fikumiku averages K/R 0.66, ADR 74.4 and a rating of 0.94. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: 3K rounds at 3.0%, better than only 11% of level 9 players. Averages 14.4 kills per match with 44% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 33 of 119 matches the rating was 1.10 or higher (28%), in 59 it was below 0.90. In 105 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. fikumiku loses the most ELO in match 2 of the day (−24 ELO, win rate 38%). Things go best on Dust 2 (+55 ELO, win rate 38%). Last 30 days: 76 matches, win rate 46%, net ELO +140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.