fijlihfl

Russia
On FACEIT since 2020 71 matches tracked 30 matches in 30 days
ELO ▲ 129
2,441
30-day peak: 2,441
Rank EU
#64,161
Russia #18,319 in Russia
Last updated:

How does fijlihfl play?

Rating 1.21 K/R 0.84 ADR 90.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 71 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.28 K/D and so well above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.28+0.25 · Ø 1.03 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 15x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 89%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +249
= Stayed the same
K/R at 0.83, Rating at 1.22, ADR at 91.1, Win rate at 62%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Ancient
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
65% better than 87%
0.87 better than 89%
96.6 better than 93%
1.26 better than 93%
55% of 116 duels better than 68%
17% of 6 situations better than 8%
Cache16
69% -
0.77 -
85.2 -
1.15-
58% of 45 duels -
25% of 12 situations -
Anubis15
40% better than 13%
0.82 better than 80%
87.8 better than 79%
1.14 better than 78%
54% of 57 duels better than 63%
46% of 13 situations better than 67%
Inferno8
75% -
0.98 -
100.5 -
1.44-
70% of 27 duels -
50% of 10 situations -
Dust 25
60% -
0.72 -
81.5 -
1.01-
50% of 14 duels -
0% of 1 situations -
Overpass3
67% -
0.86 -
80.1 -
1.33-
88% of 8 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fijlihfl plays

Across 71 matches fijlihfl averages K/R 0.84, ADR 90.1 and a rating of 1.21. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 56% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 43 of 71 matches the rating was 1.10 or higher (61%), in 11 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. Improved over the last three months: ELO +249. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.22, ADR at 91.1, Win rate at 62%. Last 30 days: 30 matches, win rate 57%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.