figment-
How does figment- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.09 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
figment- loses the most ELO on Dust 2: −239 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.97 · Mirage
- Longest win streak: 7 wins in a row · Overpass
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How figment- plays
Across 100 matches figment- averages K/R 0.72 and ADR 76.7; the rating across the 54 rated matches is 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 54 matches with detailed stats: 5 4Ks and 1 ace. figment- loses the most ELO on Dust 2 (−239 ELO, win rate 50%). Things go best on Mirage (+2 ELO, win rate 55%). Last 30 days: 54 matches, win rate 61%, net ELO +53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.