figment-

USA
On FACEIT since 2015 100 matches tracked 54 matches in 30 days
ELO ▼ 113
2,285
30-day peak: 2,398
Rank NA ▼ 1,059 places
#3,223
USA #1,892 in USA
30 days · prev. #2,164 · best #2,132
Last updated:

How does figment- play?

Rating 1.01 (from 54 matches) K/R 0.72 ADR 76.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.5
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −239 ELO
22 matches · 50% win rate
In match 2 of the day −102 ELO
29 matches · 45% win rate

figment- loses the most ELO on Dust 2: −239 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 7 wins in a row · Overpass
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
55% better than 63%
0.74 right on the average
77.6 better than 32%
1.13 better than 77%
62% of 85 duels better than 94%
41% of 17 situations better than 60%
Dust 222
50% better than 43%
0.66 better than 13%
70.1 better than 5%
0.93 better than 14%
48% of 48 duels better than 30%
57% of 7 situations better than 92%
Inferno10
70% -
0.63 -
74.3 -
0.71-
33% of 12 duels -
40% of 5 situations -
Cache9
67% -
0.74 -
81.7 -
1.10-
57% of 28 duels -
29% of 7 situations -
Nuke9
56% -
0.74 -
79.6 -
0.80-
41% of 17 duels -
50% of 2 situations -
Overpass7
100% -
0.81 -
80.5 -
-
-
-
Ancient4
75% -
0.82 -
81.4 -
0.89-
38% of 8 duels -
100% of 3 situations -
Train3
67% -
0.78 -
80.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How figment- plays

Across 100 matches figment- averages K/R 0.72 and ADR 76.7; the rating across the 54 rated matches is 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 21 of 54 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 54 matches with detailed stats: 5 4Ks and 1 ace. figment- loses the most ELO on Dust 2 (−239 ELO, win rate 50%). Things go best on Mirage (+2 ELO, win rate 55%). Last 30 days: 54 matches, win rate 61%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.