fighter____

Romania
On FACEIT since 2018 88 matches tracked 46 matches in 30 days
ELO ▲ 264
2,401
30-day peak: 2,401
Rank EU
#71,770
Romania #1,026 in Romania
Last updated:

How does fighter____ play?

Rating 1.03 K/R 0.73 ADR 80.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 88 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 64%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 2.2
Knife kills 2 in 88 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 14x 4K, 1 ace in 74 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 36%
Enemies flashed per round 0.47+0.17 · Ø 0.30 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether fighter____ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.76.

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Cache
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
58% better than 70%
0.84 better than 88%
89.4 better than 86%
1.16 better than 83%
61% of 135 duels better than 91%
50% of 16 situations better than 80%
Mirage21
76% better than 99%
0.68 better than 21%
78.3 better than 35%
0.99 better than 34%
52% of 89 duels right on the average
50% of 16 situations better than 80%
Inferno12
50% -
0.61 -
71.0 -
0.87-
46% of 52 duels -
57% of 7 situations -
Anubis9
44% -
0.68 -
73.8 -
0.97-
55% of 38 duels -
17% of 6 situations -
Ancient8
38% -
0.64 -
78.3 -
0.87-
49% of 43 duels -
33% of 3 situations -
Cache8
63% -
0.85 -
86.0 -
1.22-
59% of 27 duels -
17% of 6 situations -
Nuke6
50% -
0.74 -
78.5 -
1.07-
58% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fighter____ plays

Across 88 matches fighter____ averages K/R 0.73, ADR 80.6 and a rating of 1.03. Biggest strength: Opening duels won at 56%, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 52% headshots. The strongest map is Mirage with a 76% win rate in 21 matches. In 33 of 88 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 74 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: March 2026 at 1.06. Things go best on Mirage (+25 ELO, win rate 76%). Match no. 1 of the day goes best: 65% win rate, +25 ELO. Last 30 days: 46 matches, win rate 63%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.