fiatpeek
Name history of fiatpeek
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does fiatpeek play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average36% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.04).
Impact
Weakness2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Average6.1 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: September 2026 with 0.71.
Rating, 1.00 is an average match
Best month: September 2026 with 0.99.
Damage per round (ADR)
Best month: September 2026 with 79.4.
Share of headshot kills
Best month: October 2026 with 52%.
Matches won (win rate)
Best month: September 2026 with 53%.
Best month: October 2026 with 2,603.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 307 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
fiatpeek loses the most ELO on Anubis: −162 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.96 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 50 · Ancient
Maps in detail
from the last 307 matchesCompared with players on the same level who have at least 15 matches on the map.
How fiatpeek plays
Across 307 matches fiatpeek averages K/R 0.70, ADR 78.3 and a rating of 0.97. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 127 matches. In 102 of 307 matches the rating was 1.10 or higher (33%), in 137 it was below 0.90. In 293 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 0.99. fiatpeek loses the most ELO on Anubis (−162 ELO, win rate 40%). Things go best in match 3 of the day (+112 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +112 ELO. Last 30 days: 164 matches, win rate 52%, net ELO −173.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.