fiatpeek

Turkmenistan
On FACEIT since 2022 309 matches tracked 164 matches in 30 days
ELO ▲ 343
2,542
30-day peak: 2,603
Rank EU
#45,605
Turkmenistan #18 in Turkmenistan
Last updated:

How does fiatpeek play?

Rating 0.97 K/R 0.70 ADR 78.3 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 307 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (293 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.96−0.08 · Ø 1.04 better than 17%
Pistol kills per match 3.0
Knife kills 11 in 307 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 49x 4K, 7 aces in 293 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether fiatpeek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 293 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −162 ELO
25 matches · 40% win rate
In match 2 of the day −141 ELO
42 matches · 40% win rate
Between 0:00 and 6:00 −16 ELO, win rate 38%
On Tuesdays −15 ELO, win rate 41%

fiatpeek loses the most ELO on Anubis: −162 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 50 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
55% better than 60%
0.70 better than 27%
78.3 better than 35%
0.99 better than 31%
49% of 471 duels better than 33%
43% of 70 situations better than 63%
Ancient61
52% better than 45%
0.75 better than 46%
84.1 better than 57%
1.01 better than 36%
51% of 201 duels better than 42%
31% of 36 situations better than 31%
Dust 258
52% better than 46%
0.66 better than 13%
73.8 better than 15%
0.91 better than 9%
44% of 245 duels better than 13%
33% of 27 situations better than 36%
Anubis25
40% better than 14%
0.70 better than 26%
77.8 better than 31%
0.97 better than 24%
48% of 119 duels better than 27%
33% of 12 situations better than 35%
Inferno25
40% better than 9%
0.67 better than 8%
78.3 better than 23%
0.94 better than 7%
39% of 109 duels better than 1%
31% of 16 situations better than 28%
Cache6
17% -
0.56 -
62.3 -
0.77-
50% of 14 duels -
0% of 2 situations -
Vertigo3
67% -
0.74 -
87.3 -
0.99-
36% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fiatpeek plays

Across 307 matches fiatpeek averages K/R 0.70, ADR 78.3 and a rating of 0.97. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 127 matches. In 102 of 307 matches the rating was 1.10 or higher (33%), in 137 it was below 0.90. In 293 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 0.99. fiatpeek loses the most ELO on Anubis (−162 ELO, win rate 40%). Things go best in match 3 of the day (+112 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +112 ELO. Last 30 days: 164 matches, win rate 52%, net ELO −173.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.