fiIipp

Russia
On FACEIT since 2018 198 matches tracked 180 matches in 30 days
ELO ▲ 408
3,073
30-day peak: 3,073
Rank EU ▲ 3,027 places
#6,113
Russia #1,736 in Russia
30 days · prev. #9,140 · best #4,427
Last updated:

How does fiIipp play?

Rating 1.10 K/R 0.78 ADR 84.1 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 198 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.9
Knife kills 14 in 198 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 52x 4K, 4 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

35% of nades dealing damage or blinding and so just above the average (34%).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether fiIipp is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 198 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −129 ELO
22 matches · 18% win rate
On Ancient −60 ELO
26 matches · 54% win rate
Between 6:00 and 12:00 −60 ELO, win rate 29%
On Saturdays −25 ELO, win rate 34%

fiIipp loses the most ELO in match 1 of the day: −129 ELO, 18% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.53 · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
59% better than 66%
0.85 better than 85%
90.8 better than 85%
1.20 better than 83%
57% of 325 duels better than 74%
52% of 46 situations better than 82%
Mirage55
49% better than 25%
0.74 better than 39%
78.5 better than 31%
1.04 better than 40%
47% of 246 duels better than 19%
34% of 41 situations better than 35%
Ancient26
54% better than 44%
0.84 better than 83%
88.7 better than 79%
1.16 better than 79%
54% of 114 duels better than 59%
27% of 22 situations better than 21%
Anubis18
28% better than 1%
0.66 better than 11%
73.6 better than 12%
0.90 better than 7%
51% of 76 duels better than 40%
36% of 14 situations better than 43%
Nuke13
77% -
0.73 -
79.9 -
1.05-
58% of 50 duels -
75% of 4 situations -
Cache8
75% -
0.84 -
91.1 -
1.21-
60% of 45 duels -
50% of 2 situations -
Inferno8
25% -
0.65 -
75.2 -
0.89-
38% of 26 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fiIipp plays

Across 198 matches fiIipp averages K/R 0.78, ADR 84.1 and a rating of 1.10. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 86 of 198 matches the rating was 1.10 or higher (43%), in 66 it was below 0.90. In 198 matches with detailed stats: 52 4Ks and 4 aces. fiIipp loses the most ELO in match 1 of the day (−129 ELO, win rate 18%). Things go best from match 5 of the day (+139 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +139 ELO. Last 30 days: 180 matches, win rate 53%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.