ffxetas

Russia
On FACEIT since 2025 147 matches tracked 54 matches in 30 days
Last updated:

How does ffxetas play?

Rating 0.92 (from 127 matches) K/R 0.61 ADR 68.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 31% weak 0.75 to 0.89 12% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 31% of rounds and so well above the average (10%).

Rounds with first kill 31%+21 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

7.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 7.0+5.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Knife kills 4 in 147 matches

Impact

Average
Damage and big rounds

6.2 MVPs per match and so well above the average (2.3).

2K rounds 6.0%−7.4 pp · Ø 13.4% better than 1%
3K rounds 1.4%−2.7 pp · Ø 4.1% better than 1%
MVPs per match 6.2+3.9 · Ø 2.3 better than 99%
4Ks and aces 6x 4K, 1 ace in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 58% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 12%
Deaths per round 58%−14 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +12 pp, ELO +143
= Stayed the same
Rating at 0.92, Win rate at 55%
▼ Got worse
K/R −0.07, ADR −7.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.59 (at the start 0.66). Well below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
50% better than 43%
0.69 better than 23%
78.8 better than 37%
0.97 better than 25%
53% of 75 duels better than 56%
44% of 16 situations better than 69%
Mirage21
52% right on the average
0.64 better than 9%
70.9 better than 8%
0.89 better than 8%
44% of 52 duels better than 13%
44% of 9 situations better than 70%
Anubis16
56% better than 63%
0.65 better than 8%
73.0 better than 9%
0.96-
41% of 39 duels better than 5%
50% of 10 situations better than 80%
Ancient15
53% right on the average
0.77 better than 61%
83.5 better than 60%
1.07-
40% of 30 duels better than 4%
20% of 10 situations better than 11%
Aim_redline_faceit8
50% -
0.51 -
58.9 -
0.85-
51% of 179 duels -
51% of 179 situations -
Aim_awp_river7
71% -
0.55 -
59.5 -
0.90-
55% of 143 duels -
55% of 143 situations -
Usp_containment7
57% -
0.49 -
50.6 -
0.82-
49% of 144 duels -
49% of 144 situations -
Awp_lego_26
67% -
0.55 -
56.6 -
0.94-
58% of 116 duels -
58% of 116 situations -
Aim_all_pistols5
20% -
0.47 -
54.3 -
0.72-
40% of 86 duels -
37% of 68 situations -
Aim_map_faceit5
40% -
0.43 -
54.3 -
0.72-
39% of 84 duels -
42% of 79 situations -
Aim_pistol_remake5
60% -
0.55 -
57.8 -
0.90-
55% of 121 duels -
55% of 121 situations -
Aim_rats3
33% -
0.51 -
54.4 -
0.82-
48% of 42 duels -
43% of 37 situations -
Awp_creek3
33% -
0.47 -
49.1 -
0.78-
47% of 91 duels -
47% of 91 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ffxetas plays

Across 147 matches ffxetas averages K/R 0.61 and ADR 68.0; the rating across the 127 rated matches is 0.92. Biggest strength: Rounds with first kill at 31%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 68.0, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.5 kills per match with 51% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 35 of 127 matches the rating was 1.10 or higher (28%), in 53 it was below 0.90. In 103 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Things go best on Mirage (+3 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, −57 ELO. Improved over the last three months: Headshots +12 pp, ELO +143. Got weaker: K/R −0.07, ADR −7.0. Unchanged in recent months: Rating at 0.92, Win rate at 55%. Last 30 days: 54 matches, win rate 59%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.