ffufufufu

Poland
382 matches tracked 98 matches in 30 days
Last updated:

How does ffufufufu play?

Rating 1.05 K/R 0.75 ADR 79.5 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 382 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.4
Knife kills 13 in 382 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 50x 4K, 5 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.20, ADR −12.4

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.73 (at the start 0.86). Just below the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −66 ELO
33 matches · 52% win rate
On Cache −57 ELO
26 matches · 50% win rate
On Dust 2 −32 ELO
79 matches · 46% win rate

ffufufufu loses the most ELO on Nuke: −66 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.04 · Mirage
  3. Most kills in a match: 35 · Overpass

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
57% better than 69%
0.79 better than 69%
82.7 better than 58%
1.10 better than 69%
48% of 594 duels better than 30%
44% of 48 situations better than 69%
Dust 279
46% better than 30%
0.73 better than 43%
77.9 better than 34%
1.01 better than 39%
45% of 337 duels better than 18%
48% of 42 situations better than 77%
Anubis63
57% better than 65%
0.74 better than 47%
77.7 better than 30%
1.05 better than 52%
51% of 281 duels better than 47%
43% of 28 situations better than 60%
Ancient44
36% better than 8%
0.77 better than 62%
77.9 better than 32%
1.07 better than 62%
53% of 238 duels better than 55%
33% of 27 situations better than 38%
Nuke33
52% better than 39%
0.72 better than 29%
76.0 better than 19%
1.01 better than 34%
49% of 187 duels better than 30%
33% of 12 situations better than 33%
Cache26
50% -
0.74 -
79.9 -
1.02-
51% of 143 duels -
53% of 17 situations -
Inferno21
38% better than 7%
0.75 right on the average
79.2 better than 34%
1.02 better than 36%
51% of 97 duels better than 31%
40% of 15 situations better than 56%

Compared with players on the same level who have at least 15 matches on the map.

How ffufufufu plays

Across 382 matches ffufufufu averages K/R 0.75, ADR 79.5 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Mirage with a 57% win rate in 113 matches. In 162 of 382 matches the rating was 1.10 or higher (42%), in 138 it was below 0.90. In 302 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: June 2026 at 1.23. ffufufufu loses the most ELO on Nuke (−66 ELO, win rate 52%). Things go best on Mirage (+227 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +66 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +135. Got weaker: K/R −0.13, Rating −0.20, ADR −12.4. Last 30 days: 98 matches, win rate 47%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.