ffrancis

AR
106 matches tracked
Last updated:

How does ffrancis play?

Rating 0.92 (from 95 matches) K/R 0.65 ADR 71.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 12%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (46%).

Headshot rate 41%−5 pp · Ø 46% better than 21%
AWP share of kills 3%−7 pp · Ø 10% better than 21%
K/D 0.93−0.07 · Ø 1.00 better than 25%
Pistol kills per match 2.9
Knife kills 2 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.6% of rounds and so well below the average (13.1%).

2K rounds 8.6%−4.5 pp · Ø 13.1% better than 1%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 14%
MVPs per match 1.6−0.7 · Ø 2.3 better than 3%
4Ks and aces 1x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 68%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 6%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.13, ADR −7.5, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.58 (at the start 0.67). Well below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
31 matches · 39% win rate
In match 2 of the day −27 ELO
28 matches · 36% win rate
On Dust 2 −25 ELO
39 matches · 49% win rate

ffrancis loses the most ELO on Mirage: −27 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
49% better than 44%
0.66 better than 21%
71.2 better than 11%
0.93 better than 24%
44% of 155 duels better than 18%
20% of 20 situations better than 11%
Mirage31
39% better than 16%
0.61 better than 6%
67.3 better than 4%
0.87 better than 10%
42% of 106 duels better than 10%
28% of 18 situations better than 25%
Nuke9
56% -
0.68 -
72.4 -
0.94-
42% of 38 duels -
67% of 3 situations -
Anubis8
63% -
0.65 -
70.0 -
1.01-
67% of 24 duels -
67% of 3 situations -
Cache7
57% -
0.75 -
87.9 -
0.99-
59% of 34 duels -
0% of 1 situations -
Ancient5
40% -
0.62 -
71.2 -
0.88-
37% of 27 duels -
67% of 3 situations -
Vertigo3
33% -
0.65 -
73.8 -
0.80-
75% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ffrancis plays

Across 106 matches ffrancis averages K/R 0.65 and ADR 71.3; the rating across the 95 rated matches is 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 80% of level 7 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 7 players. Averages 14.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 49% win rate in 39 matches. In 23 of 95 matches the rating was 1.10 or higher (24%), in 46 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. ffrancis loses the most ELO on Mirage (−27 ELO, win rate 39%). Things go best in match 3 of the day (±0 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.09, Rating −0.13, ADR −7.5, Win rate −5 pp. Last 30 days: 7 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.