fffranquito

AR
64 matches tracked 20 matches in 30 days
Last updated:

How does fffranquito play?

Rating 1.19 (from 60 matches) K/R 0.83 ADR 89.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. More damage per round than the level 5 average.
Multi-killsEntryDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 53%+3 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 67%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 42%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so well above the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.17+0.20 · Ø 0.97 better than 98%
Pistol kills per match 2.4
Knife kills 6 in 63 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 15.7%+2.9 pp · Ø 12.8% better than 98%
3K rounds 5.5%+1.8 pp · Ø 3.7% better than 98%
MVPs per match 2.9+0.7 · Ø 2.2 better than 99%
4Ks and aces 20x 4K, 2 aces in 60 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.24).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 84%
Enemies flashed per round 0.56+0.32 · Ø 0.24 better than 97%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
Whether fffranquito is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.23 · Nuke

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
44% better than 30%
0.75 better than 72%
82.3 better than 72%
1.03 better than 69%
42% of 103 duels better than 14%
38% of 16 situations right on the average
Mirage17
53% better than 66%
0.86 better than 97%
97.0 better than 99%
1.24 better than 98%
55% of 91 duels better than 83%
57% of 7 situations better than 90%
Nuke11
73% -
0.97 -
96.5 -
1.41-
69% of 59 duels -
43% of 7 situations -
Ancient5
40% -
0.70 -
73.7 -
0.97-
52% of 27 duels -
75% of 4 situations -
Anubis5
40% -
0.82 -
86.4 -
1.15-
49% of 37 duels -
0% of 4 situations -
Inferno4
25% -
0.82 -
82.3 -
1.26-
73% of 22 duels -
40% of 5 situations -
Cache3
33% -
0.85 -
90.5 -
1.27-
33% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fffranquito plays

Across 63 matches fffranquito averages K/R 0.83 and ADR 89.0; the rating across the 60 rated matches is 1.19. Biggest strength: Rating at 1.19, better than 99% of level 5 players. Averages 18.9 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 32 of 60 matches the rating was 1.10 or higher (53%), in 13 it was below 0.90. In 60 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. Last 30 days: 20 matches, win rate 60%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.