ffd-
Compared with 949 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Weakness0% of 1v2s won and so well below the average (22%).
Weapons and aim
Weakness0.81 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 77% of rounds and so well above the average (73%). Lower is better.
Patterns
From the last 62 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.60 · Anubis
- Longest win streak: 14 wins in a row · Ancient
- Most kills in a match: 23 · Mirage
Maps in detail
from the last 62 matchesCompared with players on the same level who have at least 15 matches on the map.
How ffd- plays
Across 62 matches ffd- averages K/R 0.62, ADR 71.4 and a rating of 0.83. Biggest strength: Utility damage per round at 5.3, better than 78% of level 6 players. Most room to improve: Rating at 0.83, better than only 3% of level 6 players. Averages 13.1 kills per match with 38% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 12 of 62 matches the rating was 1.10 or higher (19%), in 41 it was below 0.90. In 62 matches with detailed stats: 3 4Ks and 0 aces. Last 30 days: 32 matches, win rate 56%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.