feza_

Kazakhstan
On FACEIT since 2014 180 matches tracked 68 matches in 30 days
ELO ▲ 59
2,565
30-day peak: 2,711
Rank EU
#42,103
Kazakhstan #1,443 in Kazakhstan
Last updated:

How does feza_ play?

Rating 0.98 (from 130 matches) K/R 0.66 ADR 74.8 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 130 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 10%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.5
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 8%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 14x 4K, 1 ace in 130 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 95%
Enemies flashed per round 0.52+0.22 · Ø 0.30 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Headshots +6 pp, Win rate +8 pp
= Stayed the same
ADR at 75.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
45 matches · 42% win rate
On Anubis −46 ELO
25 matches · 40% win rate
On Fridays +20 ELO, win rate 30%

feza_ loses the most ELO in match 1 of the day: −75 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 61%
0.66 better than 13%
74.3 better than 16%
1.00 better than 33%
49% of 105 duels better than 34%
35% of 23 situations better than 41%
Ancient37
38% better than 9%
0.64 better than 7%
75.0 better than 15%
0.92 better than 13%
37% of 90 duels better than 1%
31% of 16 situations better than 31%
Anubis25
40% better than 14%
0.70 better than 26%
80.8 better than 46%
1.00 better than 34%
42% of 64 duels better than 7%
33% of 12 situations better than 35%
Mirage24
46% better than 23%
0.64 better than 8%
69.8 better than 5%
0.89-
37% of 35 duels better than 2%
50% of 8 situations better than 81%
Inferno20
50% better than 28%
0.67 better than 8%
72.9 better than 6%
0.99 better than 19%
42% of 73 duels better than 3%
17% of 12 situations better than 7%
Cache16
63% -
0.70 -
75.0 -
1.05-
56% of 54 duels -
30% of 10 situations -
Nuke3
0% -
0.69 -
78.6 -
1.09-
13% of 8 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How feza_ plays

Across 180 matches feza_ averages K/R 0.66 and ADR 74.8; the rating across the 130 rated matches is 0.98. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 48% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 40 of 130 matches the rating was 1.10 or higher (31%), in 51 it was below 0.90. In 130 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.00. feza_ loses the most ELO in match 1 of the day (−75 ELO, win rate 42%). Things go best on Mirage (+30 ELO, win rate 46%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: K/R +0.05, Headshots +6 pp, Win rate +8 pp. Unchanged in recent months: ADR at 75.2. Last 30 days: 68 matches, win rate 56%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.