fettoson

Sweden
On FACEIT since 2015 198 matches tracked 104 matches in 30 days
ELO ▲ 4
2,481
30-day peak: 2,695
Rank EU
#56,421
Sweden #1,619 in Sweden
Last updated:

How does fettoson play?

Rating 1.23 (from 148 matches) K/R 0.85 ADR 87.5 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 148 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 14% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 1 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 50x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 72%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, ADR +6.8
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −63 ELO
35 matches · 29% win rate
On Anubis −30 ELO
42 matches · 71% win rate
On Thursdays +5 ELO, win rate 40%

fettoson loses the most ELO in match 1 of the day: −63 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
50% better than 42%
0.87 better than 89%
90.0 better than 84%
1.25 better than 92%
62% of 225 duels better than 92%
57% of 30 situations better than 89%
Mirage51
47% better than 30%
0.87 better than 91%
89.4 better than 85%
1.22 better than 91%
60% of 226 duels better than 90%
45% of 33 situations better than 72%
Anubis42
71% better than 94%
0.85 better than 88%
86.5 better than 74%
1.22 better than 91%
57% of 178 duels better than 77%
30% of 23 situations better than 30%
Inferno17
35% better than 4%
0.78 better than 62%
82.3 better than 49%
1.12-
59% of 68 duels better than 77%
38% of 8 situations right on the average
Cache16
63% -
0.90 -
91.2 -
1.25-
59% of 99 duels -
33% of 9 situations -
Nuke11
36% -
0.85 -
86.3 -
1.36-
56% of 27 duels -
50% of 2 situations -
Dust 27
57% -
0.62 -
66.7 -
1.23-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How fettoson plays

Across 198 matches fettoson averages K/R 0.85 and ADR 87.5; the rating across the 148 rated matches is 1.23. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 19.2 kills per match with 55% headshots. The strongest map is Anubis with a 71% win rate in 42 matches. In 93 of 148 matches the rating was 1.10 or higher (63%), in 35 it was below 0.90. In 148 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: September 2026 at 1.29. fettoson loses the most ELO in match 1 of the day (−63 ELO, win rate 29%). Things go best on Mirage (+59 ELO, win rate 47%). From match no. 5 of the day on, things go best: 65% win rate, +15 ELO. Improved over the last three months: K/R +0.08, ADR +6.8. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 104 matches, win rate 49%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.