fertoking

AR
On FACEIT since 2020 208 matches tracked 82 matches in 30 days
ELO ▲ 239
2,619
30-day peak: 2,694
Rank SA ▲ 60 places
#724
AR #101 in AR
30 days · prev. #784 · best #538
Last updated:

How does fertoking play?

Rating 1.01 K/R 0.73 ADR 78.5 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 208 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 1.00−0.03 · Ø 1.03 better than 31%
Pistol kills per match 3.1
Knife kills 8 in 208 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 26%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 24x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +541
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −6.9, Win rate −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −157 ELO
74 matches · 49% win rate
On Wednesdays −8 ELO, win rate 51%

fertoking loses the most ELO in match 1 of the day: −157 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.46 · Ancient
  4. Most kills in a match: 33 · Anubis

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
51% better than 45%
0.72 better than 35%
77.7 better than 28%
1.01 better than 35%
47% of 264 duels better than 20%
29% of 31 situations better than 27%
Ancient42
71% better than 96%
0.75 right on the average
81.4 better than 46%
1.05 better than 52%
52% of 197 duels right on the average
41% of 22 situations better than 59%
Nuke38
63% better than 71%
0.75 right on the average
79.7 better than 43%
1.05 right on the average
53% of 184 duels better than 54%
54% of 28 situations better than 84%
Dust 235
57% better than 67%
0.69 better than 21%
77.4 better than 27%
0.94 better than 14%
48% of 185 duels better than 28%
36% of 14 situations better than 43%
Inferno13
46% -
0.77 -
82.2 -
1.06-
53% of 79 duels -
67% of 6 situations -
Cache11
27% -
0.63 -
70.3 -
0.88-
46% of 56 duels -
25% of 4 situations -
Mirage9
56% -
0.75 -
81.5 -
1.06-
58% of 48 duels -
38% of 8 situations -
Overpass6
67% -
0.77 -
80.9 -
1.13-
56% of 32 duels -
67% of 3 situations -
Vertigo5
20% -
0.61 -
63.3 -
0.82-
38% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fertoking plays

Across 208 matches fertoking averages K/R 0.73, ADR 78.5 and a rating of 1.01. Biggest strength: Utility damage per round at 5.2, better than 79% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 46%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Ancient with a 71% win rate in 42 matches. In 86 of 208 matches the rating was 1.10 or higher (41%), in 85 it was below 0.90. In 137 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.11. fertoking loses the most ELO in match 1 of the day (−157 ELO, win rate 49%). Things go best on Ancient (+218 ELO, win rate 71%). From match no. 5 of the day on, things go best: 75% win rate, +165 ELO. Improved over the last three months: ELO +541. Got weaker: K/R −0.10, Rating −0.14, ADR −6.9, Win rate −10 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 82 matches, win rate 57%, net ELO +255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.