ferqd

CN
On FACEIT since 2020 334 matches tracked 121 matches in 30 days
ELO ▲ 378
3,525
30-day peak: 3,539
Rank EU ▲ 722 places
#907
CN #27 in CN
30 days · prev. #1,629 · best #756
Last updated:

How does ferqd play?

Rating 1.05 (from 255 matches) K/R 0.77 ADR 81.7 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 255 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

3,500+ ELO

Compared with 1,035 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 49%
Clutch 1v2 won 24%0 pp · Ø 24% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 91%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.10−0.03 · Ø 1.13 better than 31%
Pistol kills per match 2.8
Knife kills 10 in 334 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so clearly below the average (4.6%).

2K rounds 13.4%−1.2 pp · Ø 14.6% better than 16%
3K rounds 3.8%−0.8 pp · Ø 4.6% better than 14%
MVPs per match 2.5−0.1 · Ø 2.6 better than 35%
4Ks and aces 49x 4K, 7 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.33).

Utility hit rate 33%0 pp · Ø 33% right on the average
Utility damage per round 4.0+0.2 · Ø 3.8 better than 52%
Enemies flashed per round 0.66+0.33 · Ø 0.33 better than 99%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +423
= Stayed the same
Headshots at 63%, Win rate at 56%
▼ Got worse
K/R −0.12, ADR −11.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.87). Slightly below the average (0.79).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −67 ELO
55 matches · 47% win rate
In match 1 of the day −37 ELO
64 matches · 45% win rate
Between 12:00 and 18:00 −14 ELO, win rate 51%
On Wednesdays +102 ELO, win rate 40%

ferqd loses the most ELO on Ancient: −67 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.22 · Mirage
  4. Most kills in a match: 69 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage174
59% better than 57%
0.78 better than 34%
81.5 better than 23%
1.09 better than 33%
56% of 671 duels better than 53%
39% of 110 situations better than 47%
Ancient55
47% better than 17%
0.77 better than 37%
83.5 better than 36%
1.00 better than 12%
57% of 229 duels better than 68%
21% of 34 situations better than 11%
Anubis41
68% better than 81%
0.78 better than 42%
84.6 better than 48%
1.08 better than 35%
55% of 179 duels right on the average
42% of 26 situations better than 56%
Nuke23
57% better than 61%
0.77 better than 56%
83.1 better than 57%
0.98 better than 29%
45% of 100 duels better than 19%
57% of 14 situations better than 89%
Dust 218
39% better than 3%
0.65 better than 3%
67.4 better than 1%
0.88 better than 1%
51% of 63 duels better than 27%
36% of 14 situations better than 37%
Cache15
33% -
0.78 -
83.8 -
1.10-
53% of 55 duels -
50% of 8 situations -
Vertigo5
60% -
0.87 -
91.7 -
1.20-
50% of 24 duels -
0% of 2 situations -
Inferno3
67% -
0.55 -
57.4 -
0.78-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ferqd plays

Across 334 matches ferqd averages K/R 0.77 and ADR 81.7; the rating across the 255 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 3.8%, better than only 14% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 63% headshots. The strongest map is Anubis with a 68% win rate in 41 matches. In 113 of 255 matches the rating was 1.10 or higher (44%), in 94 it was below 0.90. In 256 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. ferqd loses the most ELO on Ancient (−67 ELO, win rate 47%). Things go best on Mirage (+338 ELO, win rate 59%). Improved over the last three months: ELO +423. Got weaker: K/R −0.12, ADR −11.6. Unchanged in recent months: Headshots at 63%, Win rate at 56%. Last 30 days: 121 matches, win rate 58%, net ELO +275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.