ferqd
Name history of ferqd
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ferqd play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).
Compared with 1,035 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so well below the average (12%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average63% headshots and so well above the average (52%).
Impact
WeaknessExactly 3 kills in 3.8% of rounds and so clearly below the average (4.6%).
Utility and deaths
Average0.66 enemies flashed per round and so well above the average (0.33).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.87. Last 3 months: 0.75 (at the start 0.87). Slightly below the average (0.79).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: July 2026 with 91.2. Last 3 months: 79.6 (at the start 91.2). Clearly below the average (84.8).
Share of headshot kills
Best month: October 2026 with 65%. Last 3 months: 63% (at the start 62%). Well above the average (52%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 56% (at the start 54%). Slightly above the average (54%).
Best month: October 2026 with 3,539. Last 3 months: 3,525 (at the start 3,102).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 47%.
Patterns
From the last 334 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ferqd loses the most ELO on Ancient: −67 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Recorded match no. 250 · Ancient
- Highest rating in a match: 2.22 · Mirage
- Most kills in a match: 69 · Mirage
Maps in detail
from the last 334 matchesCompared with players on the same level who have at least 15 matches on the map.
How ferqd plays
Across 334 matches ferqd averages K/R 0.77 and ADR 81.7; the rating across the 255 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 3.8%, better than only 14% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 63% headshots. The strongest map is Anubis with a 68% win rate in 41 matches. In 113 of 255 matches the rating was 1.10 or higher (44%), in 94 it was below 0.90. In 256 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: September 2026 at 1.07. ferqd loses the most ELO on Ancient (−67 ELO, win rate 47%). Things go best on Mirage (+338 ELO, win rate 59%). Improved over the last three months: ELO +423. Got weaker: K/R −0.12, ADR −11.6. Unchanged in recent months: Headshots at 63%, Win rate at 56%. Last 30 days: 121 matches, win rate 58%, net ELO +275.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.