ferMent

Poland
229 matches tracked 107 matches in 30 days
Last updated:

How does ferMent play?

Rating 1.06 K/R 0.76 ADR 85.7 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 26%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.4
Knife kills 21 in 229 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 73%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 33x 4K, 1 ace in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 31%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +454
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −14.9, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 1.09. Last 3 months: 0.75 (at the start 0.88). Slightly above the average (0.72).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
53 matches · 51% win rate
On Mirage −75 ELO
47 matches · 45% win rate
Between 18:00 and 24:00 −39 ELO, win rate 47%
On Wednesdays +32 ELO, win rate 44%

ferMent loses the most ELO on Dust 2: −102 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
51% better than 54%
0.73 right on the average
81.3 better than 57%
1.02 right on the average
45% of 228 duels better than 20%
35% of 40 situations better than 42%
Mirage47
45% better than 30%
0.74 better than 54%
82.3 better than 62%
1.03 better than 57%
44% of 231 duels better than 16%
26% of 31 situations better than 19%
Cache44
66% -
0.83 -
91.4 -
1.18-
53% of 223 duels -
36% of 42 situations -
Ancient41
61% better than 81%
0.74 better than 53%
86.6 better than 82%
1.01 right on the average
53% of 230 duels better than 65%
37% of 35 situations better than 49%
Nuke32
56% right on the average
0.79 better than 64%
89.8 better than 81%
1.09 better than 62%
51% of 138 duels better than 39%
44% of 27 situations better than 59%
Inferno7
57% -
0.75 -
86.4 -
1.03-
41% of 34 duels -
33% of 3 situations -
Anubis5
0% -
0.65 -
80.0 -
0.85-
50% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ferMent plays

Across 229 matches ferMent averages K/R 0.76, ADR 85.7 and a rating of 1.06. Biggest strength: Utility damage per round at 5.8, better than 84% of level 9 players. Most room to improve: Opening duels won at 47%, better than only 21% of level 9 players. Averages 17.0 kills per match with 44% headshots. The strongest map is Cache with a 66% win rate in 44 matches. In 98 of 229 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 208 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: June 2026 at 1.56. ferMent loses the most ELO on Dust 2 (−102 ELO, win rate 51%). Things go best on Cache (+53 ELO, win rate 66%). Match no. 2 of the day goes best: 61% win rate, −49 ELO. Improved over the last three months: ELO +454. Got weaker: K/R −0.13, Rating −0.21, ADR −14.9, Win rate −9 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 107 matches, win rate 50%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.