fer1k666

Russia
On FACEIT since 2025 109 matches tracked 53 matches in 30 days
Last updated:

How does fer1k666 play?

Rating 0.97 K/R 0.70 ADR 78.6 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 109 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
EntryClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (47%).

Headshot rate 50%+3 pp · Ø 47% better than 75%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.94−0.04 · Ø 0.98 better than 32%
Pistol kills per match 1.9
Zeus kills1 in 109 matches
Knife kills 7 in 109 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 40%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 46%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 19x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 20%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 87%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +17 pp, ELO +401
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.9
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.68). Right on the average (0.71).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
39 matches · 51% win rate
From match 5 of the day +29 ELO
24 matches · 29% win rate
On Wednesdays +4 ELO, win rate 38%

fer1k666 loses the most ELO on Mirage: −80 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.44 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 54%
0.69 better than 38%
78.2 better than 49%
0.98 right on the average
50% of 210 duels right on the average
47% of 32 situations better than 76%
Dust 227
41% better than 20%
0.66 better than 22%
77.9 better than 42%
0.90 better than 17%
47% of 177 duels better than 32%
35% of 17 situations better than 41%
Anubis15
47% better than 33%
0.77 better than 76%
80.9 better than 60%
1.08 better than 78%
38% of 104 duels better than 2%
17% of 6 situations better than 7%
Ancient12
33% -
0.66 -
70.1 -
0.85-
62% of 47 duels -
54% of 13 situations -
Inferno8
50% -
0.75 -
85.5 -
1.03-
47% of 49 duels -
43% of 7 situations -
Nuke7
57% -
0.76 -
84.2 -
1.03-
62% of 42 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How fer1k666 plays

Across 109 matches fer1k666 averages K/R 0.70, ADR 78.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 7 players. Most room to improve: Utility damage per round at 2.8, better than only 20% of level 7 players. Averages 16.0 kills per match with 50% headshots. The strongest map is Mirage with a 51% win rate in 39 matches. In 39 of 109 matches the rating was 1.10 or higher (36%), in 51 it was below 0.90. In 88 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. fer1k666 loses the most ELO on Mirage (−80 ELO, win rate 51%). Things go best on Dust 2 (+62 ELO, win rate 41%). Match no. 2 of the day goes best: 58% win rate, −24 ELO. Improved over the last three months: Win rate +17 pp, ELO +401. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.9. Last 30 days: 53 matches, win rate 47%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.